Entry tags:
TDM #6
Welcome! Everything is fine.
Uploading. . . Complete!
The Lobby.
- When you open your eyes, there is quite a lot of beige to take in. The unassuming walls of the room you've found yourself in are barren save for a single motivational poster directly in your line of sight. An illuminated sign above an open door on the far wall reads 'lobby exit.'
"Welcome," chimes a polite, synthesized voice. "I'm happy you're here." A moment later comes the clarity of the situation: you have died and so has the world you came from. "This is Amani, your new reality," continues The Peacekeeper. "Everything will be fine."
At least you aren't the only one here, you'll soon find out, as others who are just as confused and concerned as you are mingling on the main hub's first floor. Hopefully, you find a familiar face among the crowd. If not, that's all right. You'll get to know quite a few people very well soon enough.
- If you're one of the unlucky few whose death required a bit more intensive re-coding to maintain stability in the simulation, you'll instead awaken on a bed in the infirmary. Everything is strikingly white save for the occasional string of vines with lavender growing in bursts to help keep people calm. Whether or not it works seems to be on a case-by-case basis.
While there is active medical staff, the voice of The Peacekeeper is also there to explain the situation in a more delicate manner to these individuals. It's already stressful enough having to have gone through such a violent death, after all!
If characters want more questions answered, they'll need to speak to The Peacekeeper directly. But first, it will encourage socialization in the main hub and hopefully, you'll find someone you recognize to make taking things in a little easier.
- Throughout the main hub where everyone congregates, a light chiming echoes through the first floor. "Hello, everyone," comes the synthetic voice from when you first arrived. "Please, watch your step since there a few tremors happening. If you'd like, there is cake and some refreshments."
WHAT
The sixth Amani TDM!
WHEN
July 22nd, 2022
KINKS OF THE MONTH
★ Titfucking / Paizuri
★ Clothed Sex
★ Bukkake
★ Tentacles
★ Sounding
★ Clothed Sex
★ Bukkake
★ Tentacles
★ Sounding
WHAT'S YOUR DTF STATUS?
If the main hub and its features don't appeal to you, that's perfectly fine. This is the perfect time to configure your Digitized Technical Friend or your DTF status. A DTF is similar to a dæmon from His Dark Materials in that it is connected to and a reflection of a character's soul. These DTFs take shape accordingly and are projections similar to the NPCs. Think of them as your own personal Clippy except less annoying. Hopefully.Once that's set-up, there are other locations of the main hub to investigate! You can visit the training grounds, music lounge, library, and onsen. Also, feel free to leave an offering for the resident deity of sleep (Hypnos) at his shrine! You can even visit The Peacekeeper themselves on the second floor. They're always happy to have visitors! They're also conveniently where you might place a complaint about that status of the main hub and its amenities. Even if you do complain, The Peacekeeper will encourage others to set off and find their own place to live out in the simulation.
Granted, the housing market in the afterlife isn't exactly robust. It doesn't help that every place you find has a leaky roof or broken window. No, unfortunately that will need to be fixed the peaceful way. If you'd like more lighting or even cozier clothes, simulation inhabitants are reminded that 'peaceful interactions' are very important!
It might be a good idea to stick close to someone you know, for now, since even the smallest amounts of intimacy might see subtle changes occurring where they're staying. Perhaps that broken window is now fixed, the grime and dust seem a little less, or the floor doesn't creak quite as loud.
Larger changes, however, will only come after demonstrating the more powerful peaceful interactions. If you want new hardwood floors or a fresh coat of paint on the walls, you're going to have to demonstrate how well you 'get along' with others against them first.
SHAKING THINGS UP
"Hello, inhabitants," greets The Peacekeeper. "I apologize for all the tremors lately in the simulation," it starts, just as one rattles through the setting. "I promise I'll be done working soon." They've been occurring for days now but have been nothing more than a subtle rumbling.
Until now.
"Making final geographical adjustments... Please, hold on to something." There is less than a moment's pause before the warning needs to be heeded. A large earthquake suddenly jostles the entire simulation harshly along with a deafening noise to the east; however, the cause will be apparent. Where before there was nothing but plains stretching out infinitely past the simulation's 'barrier,' there is now a large mountain range. It has snow-tipped peaks, plenty of pine trees, and- "After the trial that was Hiromitsu, The Creators decided to allow me the resources to upgrade and add to the simulation! This is only the beginning, actually, but the rest will take a little bit more time. Until then, I hope you don't mind exploring the mines and helping me test some new features."
There is a brief pause where it seems like that might be all. "And I hope that... it makes up a little for me not being there for you during Hiromitsu." The usual chipper, simulated voice sounds just a touch melancholy. Instead of the regular chimes to signify a broadcast ending, there is instead a small click and nothing but silence.
Until now.
"Making final geographical adjustments... Please, hold on to something." There is less than a moment's pause before the warning needs to be heeded. A large earthquake suddenly jostles the entire simulation harshly along with a deafening noise to the east; however, the cause will be apparent. Where before there was nothing but plains stretching out infinitely past the simulation's 'barrier,' there is now a large mountain range. It has snow-tipped peaks, plenty of pine trees, and- "After the trial that was Hiromitsu, The Creators decided to allow me the resources to upgrade and add to the simulation! This is only the beginning, actually, but the rest will take a little bit more time. Until then, I hope you don't mind exploring the mines and helping me test some new features."
There is a brief pause where it seems like that might be all. "And I hope that... it makes up a little for me not being there for you during Hiromitsu." The usual chipper, simulated voice sounds just a touch melancholy. Instead of the regular chimes to signify a broadcast ending, there is instead a small click and nothing but silence.
THIS PLACE ROCKS
For those that do decide to investigate the new addition to the simulation, they'll find a sign above a large cave entrance that reads "Dymuniad Mines." Entering the cave will lead people to a series of underground tunnels akin to a labyrinth with as many metaphorical twists and turns as there are literal. Don't mind the mild tremors that continue as some of the pathways shift and change while The Peacekeeper works. They are now, thankfully, localized to just the mines.
So grab a torch, go for a joy ride in a mine cart, or set out on foot through the deep dark. Either way, here's what inhabitants can expect to find...
Hemimorphite
Population: Common
Biome: Dymuniad Mines
Danger: Mild
This strange, soft-looking rock formation draws people in with a sweet scent similar to cotton candy. The closer someone draws to it, the happier they will become. Should one lick it, they will find that it tastes rather sweet; however, it will leave one with more than a candy aftertaste. It is a psychedelic that will cause hallucinations - both visual and auditory - as well as intense feelings of euphoria.
Honey Calcite
Population: Common
Biome: Dymuniad Mines
Danger: Mild
If feeling one's way along the dark tunnels, don't be surprised if there comes a spot where you suddenly stick. Trying to pull away will only find one even more stuck than before. The only way to pull free is by using heat but too hot and it'll become a sticky, syrupy mess and be a nightmare to get off. The body heat of two people seems to be just right the temperature to free anyone stuck but... make of that what you will!
Iris Agate
Population: Common
Biome: Dymuniad Mines
Danger: None
If you get a little lost in the mines, don't fret! This stone will guide your way when shone under the light correctly. Oh, it won't show you the way out. Rather, it will guide you toward someone you need to talk to. Whatever that may mean! You'll be directed towards them whether you want to actually speak or not.
Miniature Cave Golems
Population: Common
Biome: Dymuniad Mines
Danger: None
Don't be too alarmed if that mossy bundle of rocks starts to move about. Held together and animated by a magic of an unknown origin, these tiny golems 'awaken' when anyone gets close. While golems are usually used for manual labor too large for the average person, it's hard to say what these miniature ones were made for or by who. They are, however, extremely cute and will happily follow or ride along with you through the tunnels.
Rock Slimes
Population: Common
Biome: Dymuniad Mines
Danger: None
If you happen to come across small bites taken out of the Hemimorphite, the source likely isn't far behind. These slimes are immune to the psychedelic effects of the formation but still get the euphoria from it. This results in them making tiny chirps and happy noises that may sound suspiciously like 'woo hoo' or 'yay.' They are friendly and docile but can only survive in the dark, dank conditions of the mines. Trying to remove them is ill-advised.
Zubats
Population: Common
Biome: Dymuniad Mines
Danger: Mild
These creatures make their home in gloomy caves. Atrophied eyes have left this Pokémon blind, so they scan their surroundings via sound waves that they emit from their mouths as they fly. Their skin is so thin that they'll be burned if sunlight hits them. When it gets cold out, they gather together to warm one another's bodies. While they will not attack inhabitants, they may use high-pitched sound waves to confuse and disorient if they feel threatened so they can escape.
So grab a torch, go for a joy ride in a mine cart, or set out on foot through the deep dark. Either way, here's what inhabitants can expect to find...
Hemimorphite
Population: Common
Biome: Dymuniad Mines
Danger: Mild
This strange, soft-looking rock formation draws people in with a sweet scent similar to cotton candy. The closer someone draws to it, the happier they will become. Should one lick it, they will find that it tastes rather sweet; however, it will leave one with more than a candy aftertaste. It is a psychedelic that will cause hallucinations - both visual and auditory - as well as intense feelings of euphoria.
Honey Calcite
Population: Common
Biome: Dymuniad Mines
Danger: Mild
If feeling one's way along the dark tunnels, don't be surprised if there comes a spot where you suddenly stick. Trying to pull away will only find one even more stuck than before. The only way to pull free is by using heat but too hot and it'll become a sticky, syrupy mess and be a nightmare to get off. The body heat of two people seems to be just right the temperature to free anyone stuck but... make of that what you will!
Iris Agate
Population: Common
Biome: Dymuniad Mines
Danger: None
If you get a little lost in the mines, don't fret! This stone will guide your way when shone under the light correctly. Oh, it won't show you the way out. Rather, it will guide you toward someone you need to talk to. Whatever that may mean! You'll be directed towards them whether you want to actually speak or not.
CREEPY CRAWLIES
In addition to the new geology, there is some new fauna to be found. The Peacekeeper is still adding to the mines as far as flora (beyond basic moss, mushrooms, and other fungi). For now, these creatures hopefully help it feel a little more alive.Miniature Cave Golems
Population: Common
Biome: Dymuniad Mines
Danger: None
Don't be too alarmed if that mossy bundle of rocks starts to move about. Held together and animated by a magic of an unknown origin, these tiny golems 'awaken' when anyone gets close. While golems are usually used for manual labor too large for the average person, it's hard to say what these miniature ones were made for or by who. They are, however, extremely cute and will happily follow or ride along with you through the tunnels.
Rock Slimes
Population: Common
Biome: Dymuniad Mines
Danger: None
If you happen to come across small bites taken out of the Hemimorphite, the source likely isn't far behind. These slimes are immune to the psychedelic effects of the formation but still get the euphoria from it. This results in them making tiny chirps and happy noises that may sound suspiciously like 'woo hoo' or 'yay.' They are friendly and docile but can only survive in the dark, dank conditions of the mines. Trying to remove them is ill-advised.
Zubats
Population: Common
Biome: Dymuniad Mines
Danger: Mild
These creatures make their home in gloomy caves. Atrophied eyes have left this Pokémon blind, so they scan their surroundings via sound waves that they emit from their mouths as they fly. Their skin is so thin that they'll be burned if sunlight hits them. When it gets cold out, they gather together to warm one another's bodies. While they will not attack inhabitants, they may use high-pitched sound waves to confuse and disorient if they feel threatened so they can escape.
WHO IS THAT I SEE, STARING BACK AT ME?
Lucky (or unlucky, if you're lost) inhabitants may find their way to the crystal lake. This large, underground pool of crystalline water is lined with large chunks of cubic fluorite and larimar covering the bottom. It holds an ethereal glow although there doesn't seem to be anything out of the ordinary that would cause the shine.
If one goes to the edge of the water, their reflection might not be what they expect. Instead of what it should be, it's instead what the person looking into the water most desires. This could be interpreted in many different ways. Do you look like you'd always dreamed of, is someone next to you, or is it someone else entirely staring back into your eyes? Whatever the case may be, it isn't always easy to be faced with our most secret desires unexpectedly.
If one goes to the edge of the water, their reflection might not be what they expect. Instead of what it should be, it's instead what the person looking into the water most desires. This could be interpreted in many different ways. Do you look like you'd always dreamed of, is someone next to you, or is it someone else entirely staring back into your eyes? Whatever the case may be, it isn't always easy to be faced with our most secret desires unexpectedly.
- » If you choose to look away because you do not want to face what this odd reflection means, the next time you look it will be just you again. Nothing will happen.
» If you choose to accept what the reflection is trying to show you, the reward will be a tiny crystal flask washing up near your feet that holds some of the water for you to take. For what purpose? Who can say.
SEXY STAMP CARD
If you're wondering about these 'peaceful interactions' that keep being mentioned or what the kinks of the month are for... Here's your answer! Upon arrival, all characters will receive a digital copy of their very own sexy stamp card.
Completing peaceful interactions (i.e. kinks) will reward characters with stamps that they can turn in for re-gains and many other things! While the example one here is the standard issued card by The Peacekeeper, players are more than welcome to customize it how they see fit. Have fun with it!NOTES
Completing peaceful interactions (i.e. kinks) will reward characters with stamps that they can turn in for re-gains and many other things! While the example one here is the standard issued card by The Peacekeeper, players are more than welcome to customize it how they see fit. Have fun with it!
★ Due to the shifting tunnels, characters will only find themselves eventually back at the start of the mines rather than anywhere new. ...For now, anyway!
★ The effects of all the influences can, as always, be as heavy or light as you'd like! It can be chalked up to differences in resistance, non-humanity or not, etc. etc.
★ The flora and fauna page will be updated (as well as the locations) as soon as possible to reflect these changes and recent ones! It's also still open for player suggestions! All you need to do now is link your check-in (or player claim) comment to make a submission!
★ Why not check out the ATP/EMP Meme now up? See who others want to try out, enable your friends! Fun all around!
★ Make sure to dunk your questions/feedback in the thread below!
NAVIGATION
no subject
[Of course, if he wasn't close enough, they'd have a whole new problem.]
no subject
He adjusts his hold, supporting Shane with one arm for a moment while he gets the other under he knees to make sure that he doesn't just... drag his feet in the sticky rocks and start the whole process again. He sits down, very slowly and carefully (and very glad that he never listened to anyone who told him to "relax sometimes" or "stop doing squats at the table"! He needed those squats so he could do this very specific thing!!), examining his surroundings once he's seated.] I... think we're good! Or, no worse off than before, anyway.
[...Then again, he hadn't noticed when he got stuck to begin with.]
no subject
Sweet. Now to get you outta there. Can you move your feet at all? I found that like. Moving a lot gets it loose.
no subject
[Is this just gonna be his day now? Removing his feet from rocks??]
no subject
[The surly, antisocial part of Shane's mind that really, really did not want to still be talking to someone considered that leaving to go find some other people to help might be in both of their better interests, but... no, he wasn't a monster. He couldn't just abandon the guy that rushed in to help him without even thinking.]
[With a heavy sigh, he got between Caspar's knees, and
held the other man's leg like a football under his arm, lifting gently.]
This should speed things up a bit, right?
no subject
[Aaaand HE'S WIGGLIN, AND PULLIN. And wiggling. And still wiggling.
...He thinks he might be making progress, but that might just be his optimism talking.
Either way, he can only keep at it without pausing for so long. His greaves are definitely not helping with the process, either, but he can't really remove them with how deep he's stuck in the strange rock, so he guesses he'll just have to deal until he's made some progress.] Man... okay, hang on. Just gotta... readjust.
[He tries to scoot a little, move his butt so he can adjust the angle of his legs but
Uh.
Oh no.]
....Hey, so, remember when I said we weren't any worse off than before when I sat down?
[
regretting staying to help yet, Shane?]no subject
[He looked down, confirming his worries. His knees were buried in thick syrup again. They were both hopelessly trapped.]
Oh you have got to be kidding me right now. What do we do?!
no subject
[...Wait. Actually.
If he's wrong about this he's about to look, at best, real stupid. But he's just gonna say it and get it all out there:] ...Alright. This is going to sound really weird, and I don't know for sure how it's gonna apply this time, but the thing is, it kind of seems like most problems around here get solved with, uh-- with sex?
no subject
no subject
[....This guy does not look sure, though. Caspar pauses in his gesturing, looking just slightly embarrassed for a moment.] --But, I mean, if you don't want to I bet we can figure something else out!
no subject
[That explained a lot. This wasn't a normal afterlife, this was some kind of wackadoo sci-fi bullshit. And, apparently, a porno, to boot. And now, here he was, learning this information while be was between the legs of an attractive guy. Why him? Why had the universe or whatever chosen Shane for this situation?]
[He took a deep breath.]
N-no, it's alright. I can--- I mean, I'm fine with it. If you don't mind it being, y'know. Me. ...Oh my god I don't know your name.
no subject
[Almost like he'd never heard that word before getting here!]
Oh, good. I did mean it when I said we could figure out another way out, but I've got no idea how we'd do that. [He grins, apparently unbothered by having been fully ready to back himself into a problem-solving corner.] Anyway, why would I mind that? Don't have much reason to have anything against you.
[Riiiight, names. That part is so easy to forget with these things, at least by Caspar standards??] Easy enough to fix! I'm Caspar. What about you?
[He holds out a hand, like this is a normal introduction and not... what it is. At least there's a hint of mischief creeping into his grin this time; he knows this is kind of a ridiculous way to go about it.]
no subject
no subject
What're you talking about? You look fine to me.
no subject
Anyway, uh. [Shane gestured vaguely to Caspar's rather compromising position and shrugged helplessly.] How do I--- What would you--- I mean, do you wanna like. What can I do for you? [Smooth. You're a real Casanova, Shane.]
no subject
[Hmm. Right. He looks over his situation, and Shane's.] Well... we both got our hands free, right? We can probably figure something out there. [He holds up his hands and wiggles his fingers, as if to demonstrate.]
no subject
[Tentatively, he set his hands on Caspar's hips, looking him over. Immediately it was clear that this guy was too hot for Shane and normally at this point he would have just chickened out. But Caspar was stuck because he came to Shane's rescue, and unless they did something to get each other out, neither of them were going anywhere anyway. Shane was gonna help this guy, and at least try to show him a good time. He gently used his thumbs to rub Caspar's hips, then grew a bit firmer, before sliding his hands further up the other man's waist and into his shirt a little.]
You're, ah, you're pretty built, huh? You look good.
[Wow Shane are you trying to flirt or talk to your gym bro? Get it together.]
I mean, like, you're--- It's hot.
[Showstopping.]
no subject
[After just a moment of distraction, it occurred to Caspar that this might be easier and more comfortable with less armor in the way; he fumbled to get his gloves and pauldrons and breastplate undone and tossed clear of the apparent danger zone.
The rest... well, he wasn't really sure how to remove his overcoat while sitting on it, so for now he'd have to settle for getting it undone. Everything else was a Later Problem.
Once he got that done, he managed to only spend a moment waffling over what to do with his own hands before settling them on Shane's forearms, sliding them tentatively up to his shoulders.]
Oh, uh - yeah, thanks! I've been tryin' to keep up with training, even with there being no war here and all, so-- uh. Wait, no, you don't need to hear all that probably, huh. Can we just pretend I stopped at "thanks"?
[He was... maybe still figuring out how to respond in a normal way to people commenting on his body in a way that he knew was a sex thing, and not a "what's your training regimen look like" way.]
no subject
Yeah, man, don't even worry about it. Thanks for getting all that armor off because I was not gonna know how to do that...
[Okay, now what? Shane took in the sight of Caspar, overcoat open and rippling muscle everywhere and sexy, badass scars and immediately regretted what he knew would have to be the next step. He unzipped his hoodie, tossing that onto Caspar's armor pile, before doing the same with the jersey he wore underneath. This left him shirtless now, soft arms and definitionless chest on full display. Shane tried not to obsess over how squishy he was in comparison, but it was hard not to be worried that the beer gut and love handles might not be Caspar's cup of tea. He didn't think Caspar would suddenly turn him away, but...]
no subject
Caspar sat back to wait while Shane got those layers off - as well as Caspar ever could wait, anyway. Which wasn't saying much, but he tried, with only minimal fidgeting.
For whatever it was worth, he certainly didn't look put off by what he saw. Rather, he leaned forward as soon as Shane's clothes were out of the way, setting his hands on Shane's sides before hesitating - just for a moment.]
Uh-- is it okay if I kiss you?
no subject
Sure, yeah, of course. I'd--- love that.
no subject
Which, fortunately, he got to do now! He reached up to sort of... cup Shane's jaw with his hands, and leaned in to kiss him - definitely inexpertly, but he did his best to go in cautiously to compensate for that. At least any nose-bumping wouldn't be too severe.]
no subject
no subject
He figured after a bit, though, that he should probably check in; that was what everyone had told him, right? That communication was the most important part of all this. So he broke away, slightly reluctantly, the splash of pink across his nose and cheeks a little brighter than it had been.] Uh-- how's that?
no subject
No, yeah, it's perfect, you're--- You're totally good, man.
[He was so cute, Shane was dying to get to more of him, but he was still clearly pretty nervous. Excited now, but nervous.]
I, uh. I can touch you, if you want.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)