amanimods: (Default)
amanimods ([personal profile] amanimods) wrote in [community profile] uhmani2022-07-22 08:33 pm
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TDM #6

Welcome! Everything is fine.
Uploading. . . Complete!


The Lobby.
    When you open your eyes, there is quite a lot of beige to take in. The unassuming walls of the room you've found yourself in are barren save for a single motivational poster directly in your line of sight. An illuminated sign above an open door on the far wall reads 'lobby exit.'

    "Welcome," chimes a polite, synthesized voice. "I'm happy you're here." A moment later comes the clarity of the situation: you have died and so has the world you came from. "This is Amani, your new reality," continues The Peacekeeper. "Everything will be fine."

    At least you aren't the only one here, you'll soon find out, as others who are just as confused and concerned as you are mingling on the main hub's first floor. Hopefully, you find a familiar face among the crowd. If not, that's all right. You'll get to know quite a few people very well soon enough.
The Infirmary
    If you're one of the unlucky few whose death required a bit more intensive re-coding to maintain stability in the simulation, you'll instead awaken on a bed in the infirmary. Everything is strikingly white save for the occasional string of vines with lavender growing in bursts to help keep people calm. Whether or not it works seems to be on a case-by-case basis.

    While there is active medical staff, the voice of The Peacekeeper is also there to explain the situation in a more delicate manner to these individuals. It's already stressful enough having to have gone through such a violent death, after all!

    If characters want more questions answered, they'll need to speak to The Peacekeeper directly. But first, it will encourage socialization in the main hub and hopefully, you'll find someone you recognize to make taking things in a little easier.
Welcome Wagon
    Throughout the main hub where everyone congregates, a light chiming echoes through the first floor. "Hello, everyone," comes the synthetic voice from when you first arrived. "Please, watch your step since there a few tremors happening. If you'd like, there is cake and some refreshments."
WHAT
The sixth Amani TDM!
WHEN
July 22nd, 2022
KINKS OF THE MONTH
★ Titfucking / Paizuri
★ Clothed Sex
★ Bukkake
★ Tentacles
★ Sounding
WHAT'S YOUR DTF STATUS?
If the main hub and its features don't appeal to you, that's perfectly fine. This is the perfect time to configure your Digitized Technical Friend or your DTF status. A DTF is similar to a dæmon from His Dark Materials in that it is connected to and a reflection of a character's soul. These DTFs take shape accordingly and are projections similar to the NPCs. Think of them as your own personal Clippy except less annoying. Hopefully.

Once that's set-up, there are other locations of the main hub to investigate! You can visit the training grounds, music lounge, library, and onsen. Also, feel free to leave an offering for the resident deity of sleep (Hypnos) at his shrine! You can even visit The Peacekeeper themselves on the second floor. They're always happy to have visitors! They're also conveniently where you might place a complaint about that status of the main hub and its amenities. Even if you do complain, The Peacekeeper will encourage others to set off and find their own place to live out in the simulation.

Granted, the housing market in the afterlife isn't exactly robust. It doesn't help that every place you find has a leaky roof or broken window. No, unfortunately that will need to be fixed the peaceful way. If you'd like more lighting or even cozier clothes, simulation inhabitants are reminded that 'peaceful interactions' are very important!

It might be a good idea to stick close to someone you know, for now, since even the smallest amounts of intimacy might see subtle changes occurring where they're staying. Perhaps that broken window is now fixed, the grime and dust seem a little less, or the floor doesn't creak quite as loud.

Larger changes, however, will only come after demonstrating the more powerful peaceful interactions. If you want new hardwood floors or a fresh coat of paint on the walls, you're going to have to demonstrate how well you 'get along' with others against them first.

SHAKING THINGS UP
"Hello, inhabitants," greets The Peacekeeper. "I apologize for all the tremors lately in the simulation," it starts, just as one rattles through the setting. "I promise I'll be done working soon." They've been occurring for days now but have been nothing more than a subtle rumbling.

Until now.

"Making final geographical adjustments... Please, hold on to something." There is less than a moment's pause before the warning needs to be heeded. A large earthquake suddenly jostles the entire simulation harshly along with a deafening noise to the east; however, the cause will be apparent. Where before there was nothing but plains stretching out infinitely past the simulation's 'barrier,' there is now a large mountain range. It has snow-tipped peaks, plenty of pine trees, and- "After the trial that was Hiromitsu, The Creators decided to allow me the resources to upgrade and add to the simulation! This is only the beginning, actually, but the rest will take a little bit more time. Until then, I hope you don't mind exploring the mines and helping me test some new features."

There is a brief pause where it seems like that might be all. "And I hope that... it makes up a little for me not being there for you during Hiromitsu." The usual chipper, simulated voice sounds just a touch melancholy. Instead of the regular chimes to signify a broadcast ending, there is instead a small click and nothing but silence.
THIS PLACE ROCKS
For those that do decide to investigate the new addition to the simulation, they'll find a sign above a large cave entrance that reads "Dymuniad Mines." Entering the cave will lead people to a series of underground tunnels akin to a labyrinth with as many metaphorical twists and turns as there are literal. Don't mind the mild tremors that continue as some of the pathways shift and change while The Peacekeeper works. They are now, thankfully, localized to just the mines.

So grab a torch, go for a joy ride in a mine cart, or set out on foot through the deep dark. Either way, here's what inhabitants can expect to find...

Hemimorphite

Population: Common
Biome: Dymuniad Mines
Danger: Mild

This strange, soft-looking rock formation draws people in with a sweet scent similar to cotton candy. The closer someone draws to it, the happier they will become. Should one lick it, they will find that it tastes rather sweet; however, it will leave one with more than a candy aftertaste. It is a psychedelic that will cause hallucinations - both visual and auditory - as well as intense feelings of euphoria.

Honey Calcite

Population: Common
Biome: Dymuniad Mines
Danger: Mild

If feeling one's way along the dark tunnels, don't be surprised if there comes a spot where you suddenly stick. Trying to pull away will only find one even more stuck than before. The only way to pull free is by using heat but too hot and it'll become a sticky, syrupy mess and be a nightmare to get off. The body heat of two people seems to be just right the temperature to free anyone stuck but... make of that what you will!

Iris Agate

Population: Common
Biome: Dymuniad Mines
Danger: None

If you get a little lost in the mines, don't fret! This stone will guide your way when shone under the light correctly. Oh, it won't show you the way out. Rather, it will guide you toward someone you need to talk to. Whatever that may mean! You'll be directed towards them whether you want to actually speak or not.

CREEPY CRAWLIES
In addition to the new geology, there is some new fauna to be found. The Peacekeeper is still adding to the mines as far as flora (beyond basic moss, mushrooms, and other fungi). For now, these creatures hopefully help it feel a little more alive.

Miniature Cave Golems

Population: Common
Biome: Dymuniad Mines
Danger: None

Don't be too alarmed if that mossy bundle of rocks starts to move about. Held together and animated by a magic of an unknown origin, these tiny golems 'awaken' when anyone gets close. While golems are usually used for manual labor too large for the average person, it's hard to say what these miniature ones were made for or by who. They are, however, extremely cute and will happily follow or ride along with you through the tunnels.

Rock Slimes

Population: Common
Biome: Dymuniad Mines
Danger: None

If you happen to come across small bites taken out of the Hemimorphite, the source likely isn't far behind. These slimes are immune to the psychedelic effects of the formation but still get the euphoria from it. This results in them making tiny chirps and happy noises that may sound suspiciously like 'woo hoo' or 'yay.' They are friendly and docile but can only survive in the dark, dank conditions of the mines. Trying to remove them is ill-advised.

Zubats

Population: Common
Biome: Dymuniad Mines
Danger: Mild

These creatures make their home in gloomy caves. Atrophied eyes have left this Pokémon blind, so they scan their surroundings via sound waves that they emit from their mouths as they fly. Their skin is so thin that they'll be burned if sunlight hits them. When it gets cold out, they gather together to warm one another's bodies. While they will not attack inhabitants, they may use high-pitched sound waves to confuse and disorient if they feel threatened so they can escape.
WHO IS THAT I SEE, STARING BACK AT ME?
Lucky (or unlucky, if you're lost) inhabitants may find their way to the crystal lake. This large, underground pool of crystalline water is lined with large chunks of cubic fluorite and larimar covering the bottom. It holds an ethereal glow although there doesn't seem to be anything out of the ordinary that would cause the shine.

If one goes to the edge of the water, their reflection might not be what they expect. Instead of what it should be, it's instead what the person looking into the water most desires. This could be interpreted in many different ways. Do you look like you'd always dreamed of, is someone next to you, or is it someone else entirely staring back into your eyes? Whatever the case may be, it isn't always easy to be faced with our most secret desires unexpectedly.

    » If you choose to look away because you do not want to face what this odd reflection means, the next time you look it will be just you again. Nothing will happen.

    » If you choose to accept what the reflection is trying to show you, the reward will be a tiny crystal flask washing up near your feet that holds some of the water for you to take. For what purpose? Who can say.
Trying to take the water by any other means will see it evaporate. Drinking it will have no effect. Bathing or swimming in it will also do nothing special... though it is quite cool and refreshing!
SEXY STAMP CARD
If you're wondering about these 'peaceful interactions' that keep being mentioned or what the kinks of the month are for... Here's your answer! Upon arrival, all characters will receive a digital copy of their very own sexy stamp card.

Sexy Stamp Card
Issued by: The Peacekeeper
1 2 3 4
6 7 8 9


Completing peaceful interactions (i.e. kinks) will reward characters with stamps that they can turn in for re-gains and many other things! While the example one here is the standard issued card by The Peacekeeper, players are more than welcome to customize it how they see fit. Have fun with it! NOTES

★ Due to the shifting tunnels, characters will only find themselves eventually back at the start of the mines rather than anywhere new. ...For now, anyway!

★ The effects of all the influences can, as always, be as heavy or light as you'd like! It can be chalked up to differences in resistance, non-humanity or not, etc. etc.

★ The flora and fauna page will be updated (as well as the locations) as soon as possible to reflect these changes and recent ones! It's also still open for player suggestions! All you need to do now is link your check-in (or player claim) comment to make a submission!

★ Why not check out the ATP/EMP Meme now up? See who others want to try out, enable your friends! Fun all around!

★ Make sure to dunk your questions/feedback in the thread below!

NAVIGATION

F.A.Q.RULESCHARACTER CLAIMLOCATIONSMAIN NAVIGATION
chickenboy: (sweet)

[personal profile] chickenboy 2022-08-12 07:34 pm (UTC)(link)
Oh, uh, yeah, of course.

[He put two and two together as Caspar's pants didn't seem like they were going anywhere due to the sticky situation they were in, and after a moment's debate, he decided to try rubbing through the fabric. Setting his hand vertically over Caspar's crotch, he pressed gently in and stroked gently. He had definitely took for granted what sort of shapes he'd assumed he would feel in there, and was surprised when he didn't, but he simply adjusted his approach a bit, applying a bit more pressure and keeping his movements concentrated a bit lower, in hopes that he had the right idea.] This okay?
brawlin: (see the boy visualize the boy)

[personal profile] brawlin 2022-08-13 05:33 am (UTC)(link)
[Caspar nodded and set about working on getting Shane's shorts out of the way, his tongue poking out of the corner of his mouth a bit, because he was Focusing. Hopefully, this would work better than his own pants situation.

...Though, in his opinion, Shane was doing pretty well at working around said pants situation.]
Mmh-- yeah.
chickenboy: (affectionate)

[personal profile] chickenboy 2022-08-27 01:57 am (UTC)(link)
That's good...

[God, he was cute, with that little concentrating face he was making. Shane shifted, making room for Caspar to at least partially get him out of his pants, though they couldn't go all the way off, what with the whole "sticky mess" situation. But honestly, until he got a little more into the swing of things, that was probably for the best. He wasn't at his most confident right now.

Shane leaned forward a bit, carefully working his fingers under the waistband of Caspar's trousers now to try and get a bit more up close and personal.]
brawlin: that he can't manage (got those rock-climbing hormones)

[personal profile] brawlin 2022-08-28 05:33 am (UTC)(link)
[Pants only partway off worked fine, Caspar figured. It was enough for him to get Shane in hand, brush his fingers lightly down the underside of his dick, and... hope that was right? Still working on remembering what he'd learned about this.

He gave a pleased hum, meanwhile, as Shane worked on getting his fingers under his waistband, and shifted as best he could to try and make that easier.]
chickenboy: (oh boy)

[personal profile] chickenboy 2022-09-01 12:30 am (UTC)(link)
[Shane let out a heated breath at the contact, chewing his lip lightly. With the adjustment, he was at a better angle to slip his hand into Caspar's pants all the way, letting his thick fingers part the soft skin there. Inexperienced as he was, he wasn't totally helpless, and it wasn't hard for him to find the sensitive nub tucked within, gently teasing it with the flat part of his first two fingertips. As he did so, he watched Caspar carefully for signs of approval or discomfort.]
brawlin: (see the boy visualize the boy)

[personal profile] brawlin 2022-09-04 10:47 pm (UTC)(link)
[Okay, that sounded like a good reaction! Caspar, a little more emboldened, wrapped his fingers loosely around Shane to start stoking, trying his best all along to remember what he'd been told about this. He was supposed to go slowly to start with, right? He would see how that went.

Granted, it might have been slightly easier to bring to mind what he'd been learning if it were all he were focusing on, but like. He wasn't gonna complain. To the contrary, he squirmed in place a little bit, his breathing getting just a little heavier.]