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TDM #2
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The Lobby.
- When you open your eyes, there is quite a lot of beige to take in. The unassuming walls of the room you've found yourself in are barren save for a single motivational poster directly in your line of sight. An illuminated sign above an open door on the far wall reads 'lobby exit.'
"Welcome," chimes a polite, synthesized voice. "I'm happy you're here." A moment later comes the clarity of the situation: you died and so did the world you came from. "This is Amani, your new reality," continues The Peacekeeper. "Everything will be fine."
At least you aren't the only one here, you'll soon find out, as others who are just as confused and concerned as you are mingling in the main hub's first floor. Hopefully, you find a familiar face among the crowd. If not, that's all right. You'll get to know quite a few people very well soon enough.
- If you're one of the unlucky few whose death required a bit more intensive re-coding to maintain stability in the simulation, you'll instead awaken on a bed in the infirmary. Everything is strikingly white save for the occasional string of vines with lavender growing in bursts to help keep people calm. Whether or not it works seems to be on a case-by-case basis.
While there is no active medical staff, the voice of The Peacekeeper is there to explain the situation in a more delicate manner to these individuals. It's already stressful enough having to have gone through such a violent death, after all!
If characters want more questions answered, they'll need to speak to The Peacekeeper directly. But first, it will encourage socialization in the main hub and hopefully, you'll find someone you recognize to make taking things in a little easier.
WHAT
The second Amani TDM!
WHEN
February 21st, 2022
KINKS OF THE MONTH
★ Dirty Talking
★ Wax Play
★ Cunnilingus / Blowjob
★ Hairpulling
★ Spanking / Flogging / Whipping / Caning
★ Wax Play
★ Cunnilingus / Blowjob
★ Hairpulling
★ Spanking / Flogging / Whipping / Caning
IT'S FIVE O'CLOCK SOMEWHERE
Throughout the main hub where everyone congregates, a light chiming echoes through the first floor. "Hello, everyone," comes the synthetic voice from when you first arrived. "Based on feedback from current inhabitants, I was able to gather that the drinks at the bar were awful. Also, based on data so far it seems the desire for alcohol correlates to a person's stress levels! Hopefully, making better drinks might help everyone relax."
At the bar on the first floor, a bartender is now assigned to mix drinks rather than The Peacekeeper themselves. The lacquer countertops have been dusted off so that the screens just beneath the surface can be better seen. Soon as someone sits down, the screen will light up and display a menu of featured drinks.
Unfortunately, due to a lack of resources, each person is only allowed one. That isn't to say you can't share, swap, or find other means to get a taste of a different drink though! Each one even comes with a complimentary slice of cake if you'd like.
While The Peacekeeper knows people are likely hesitant after incidents caused by the cake, part of this special offer is that an order of one of the drinks will come with a credit equivalent to a one-stamp reward. And, if you're lucky, the effects of the drink will get you even more stamps! Everyone wins! Especially you!
The featured drinks are as follows and come in alcoholic and non-alcoholic varieties:
If you're feeling especially 'peaceful' after a piece of cake or two and worried about privacy, don't be! The bar's lounge has several secluded spots to hide away in. There are also rooms with beds on the first floor. So long as you don't mind the natural elements taking up some space along the sheets, they're free to use however you'd like. Though you might want to make sure to lock the door since it's doubtful you're the only one looking to get away for a little bit.
If the party and its cake don't appeal to you, that's perfectly fine. This is the perfect time to configure your Digitized Technical Friend or your DTF status. A DTF is similar to a dæmon from His Dark Materials in that it is connected to and a reflection of a character's soul. These DTFs take shape accordingly and are projections similar to the NPCs. Think of them as your own personal Clippy except less annoying. Hopefully.
Once that's set-up, there are other locations of the main hub to investigate! You can still find an (off-key) instrument to play in the music lounge or check out the (algae-ridden) pool.
You can even visit The Peacekeeper themselves on the second floor. They're always happy to have visitors! They're also conveniently where you might place a complaint about that status of the main hub and its amenities.
At the bar on the first floor, a bartender is now assigned to mix drinks rather than The Peacekeeper themselves. The lacquer countertops have been dusted off so that the screens just beneath the surface can be better seen. Soon as someone sits down, the screen will light up and display a menu of featured drinks.
Unfortunately, due to a lack of resources, each person is only allowed one. That isn't to say you can't share, swap, or find other means to get a taste of a different drink though! Each one even comes with a complimentary slice of cake if you'd like.
While The Peacekeeper knows people are likely hesitant after incidents caused by the cake, part of this special offer is that an order of one of the drinks will come with a credit equivalent to a one-stamp reward. And, if you're lucky, the effects of the drink will get you even more stamps! Everyone wins! Especially you!
The featured drinks are as follows and come in alcoholic and non-alcoholic varieties:
- ★ Firecracker » This spicy, sweet, and flaming drink comes in two varieties: red or blue. Each one will cause a person to speak a truth although in different ways.
- • The drink with red flames will cause someone to say something risqué. Was that fantasy only supposed to stay a fantasy? Oops.
• The drink with blue flames, however, will bring out a sadder admission. Something will compel you to share an insecurity or anxiety that you wouldn't otherwise speak aloud. It might be for the best to get it off your chest! Or... it could make things really awkward. Hopefully, it's the former!
★ Hot Buttered Rum » Rather than warm you up, this drink will cause you to feel freezing cold. The only thing that will get you warm seems to be someone else's body heat. While one might not be bothered at first, the longer the cold settles in the more desperate you'll become to relieve it. You'd really like to be able to feel your fingers again. Time to cuddle up!
★ Mojito » This minty, refreshing drink will make your mouth tingle in all the best ways. In fact, you can't seem to curb the desire to want things to bite or suck on and it's strongest when around other people. All you can seem to desire is to taste their lips, scrape your teeth against their skin, or suck on their- Well, you know where we're going with this. The oral fixation will thankfully fade away after a while whether you indulge it or not.
If you're feeling especially 'peaceful' after a piece of cake or two and worried about privacy, don't be! The bar's lounge has several secluded spots to hide away in. There are also rooms with beds on the first floor. So long as you don't mind the natural elements taking up some space along the sheets, they're free to use however you'd like. Though you might want to make sure to lock the door since it's doubtful you're the only one looking to get away for a little bit.
WHAT'S YOUR DTF STATUS?
If the party and its cake don't appeal to you, that's perfectly fine. This is the perfect time to configure your Digitized Technical Friend or your DTF status. A DTF is similar to a dæmon from His Dark Materials in that it is connected to and a reflection of a character's soul. These DTFs take shape accordingly and are projections similar to the NPCs. Think of them as your own personal Clippy except less annoying. Hopefully.
Once that's set-up, there are other locations of the main hub to investigate! You can still find an (off-key) instrument to play in the music lounge or check out the (algae-ridden) pool.
You can even visit The Peacekeeper themselves on the second floor. They're always happy to have visitors! They're also conveniently where you might place a complaint about that status of the main hub and its amenities.
WALKING IN A WINTER WONDERLAND
Once the celebration has concluded, characters are encouraged to head out of the main hub to either explore the city or take a ride on the railway. It's time to truly begin your new reality! Whatever they choose, The Peacekeeper will explain to them that they are free to take up any housing they so wish. Most dwellings are at least habitable but it's likely that characters will want for more before long.
Especially considering the adjustments made to the weather paradigm recently. The Peacekeeper has been informed that it was far too warm for some of the residents. As a result, the temperature has dropped to appropriately align with winter months and the hours of sunlight have now shortened as a result. While the snow currently isn't more than light dusting now and again, that may be subject to change. (At least those pesky flowers from the Love Bugs appear to be dormant for now as a small blessing.)
In order to apologize for the inconvenient and sudden shift in atmosphere, everyone will get a cute new winter accessory to help acclimate to the chillier conditions. Enjoy the cozy new addition to your wardrobe! Or whatever excuse for a wardrobe you're beginning to assemble.
Additionally, candles will spawn throughout the main hub, houses that are inhabited, and pathways that people have been tracked as walking along often. Isn't that romantic and totally not just a convenient way to encourage one of the kinks of the month! Why would you think that?
If you'd like more lighting or even cozier clothes, simulation inhabitants are reminded that 'peaceful interactions' are very important! It might be a good idea to stick close to someone you know, for now, since even the smallest amounts of intimacy might see subtle changes occurring where they're staying. Perhaps that broken window is now fixed, the grime and dust seem a little less, or the floor doesn't creak quite as loud.
Larger changes, however, will only come after demonstrating the more powerful peaceful interactions. If you want new hardwood floors or a fresh coat of paint on the walls, you're going to have to demonstrate how well you 'get along' with others against them first.
Especially considering the adjustments made to the weather paradigm recently. The Peacekeeper has been informed that it was far too warm for some of the residents. As a result, the temperature has dropped to appropriately align with winter months and the hours of sunlight have now shortened as a result. While the snow currently isn't more than light dusting now and again, that may be subject to change. (At least those pesky flowers from the Love Bugs appear to be dormant for now as a small blessing.)
In order to apologize for the inconvenient and sudden shift in atmosphere, everyone will get a cute new winter accessory to help acclimate to the chillier conditions. Enjoy the cozy new addition to your wardrobe! Or whatever excuse for a wardrobe you're beginning to assemble.
Additionally, candles will spawn throughout the main hub, houses that are inhabited, and pathways that people have been tracked as walking along often. Isn't that romantic and totally not just a convenient way to encourage one of the kinks of the month! Why would you think that?
If you'd like more lighting or even cozier clothes, simulation inhabitants are reminded that 'peaceful interactions' are very important! It might be a good idea to stick close to someone you know, for now, since even the smallest amounts of intimacy might see subtle changes occurring where they're staying. Perhaps that broken window is now fixed, the grime and dust seem a little less, or the floor doesn't creak quite as loud.
Larger changes, however, will only come after demonstrating the more powerful peaceful interactions. If you want new hardwood floors or a fresh coat of paint on the walls, you're going to have to demonstrate how well you 'get along' with others against them first.
FLY AWAY HOME
After The Creators reconfigured the peace parameters and dropped a Giant Bird on everyone in the simulation, The Peacekeeper has tried to come up with its own solution to keep the beast preoccupied. Although still highly aggressive and dangerous, if it has different prey to chase it might not be as much of an issue between spawn periods.
It takes about one week before The Peacekeeper announces its newest creation to Amani: Bunnerflies! These adorable flying creatures are friendly and uplift the moods of anyone they happen to hop or float by. Yet, they are still supposed to be prey for a Giant Bird and it didn't seem fair to leave them completely defenseless. As many of the simulation inhabitants are beginning to find out, appearances can be deeply deceiving.
As a result, their fur may be soft but the edges of their wings are sharp as razor blades. Careful you don't get caught in the path of one fluttering your way.
They also breathe fire! Thankfully, The Peacekeeper has made simulation inhabitants immune to the flames. Sort of. The only type of heat one will feel is that of passion. Whether that means starting a new project or an intense make-out session, it's up to the individual and how they decide to channel it!
It takes about one week before The Peacekeeper announces its newest creation to Amani: Bunnerflies! These adorable flying creatures are friendly and uplift the moods of anyone they happen to hop or float by. Yet, they are still supposed to be prey for a Giant Bird and it didn't seem fair to leave them completely defenseless. As many of the simulation inhabitants are beginning to find out, appearances can be deeply deceiving.
As a result, their fur may be soft but the edges of their wings are sharp as razor blades. Careful you don't get caught in the path of one fluttering your way.
They also breathe fire! Thankfully, The Peacekeeper has made simulation inhabitants immune to the flames. Sort of. The only type of heat one will feel is that of passion. Whether that means starting a new project or an intense make-out session, it's up to the individual and how they decide to channel it!
SEXY STAMP CARD
If you're wondering about these 'peaceful interactions' that keep being mentioned or what the kinks of the month are for... Here's your answer! Upon arrival, all characters will receive a digital copy of their very own sexy stamp card.
Completing peaceful interactions (i.e. kinks) will reward characters with stamps that they can turn in for re-gains and many other things! While the example one here is the standard issued card by The Peacekeeper, players are more than welcome to customize it how they see fit. Have fun with it!NOTES
Completing peaceful interactions (i.e. kinks) will reward characters with stamps that they can turn in for re-gains and many other things! While the example one here is the standard issued card by The Peacekeeper, players are more than welcome to customize it how they see fit. Have fun with it!
★ The kinks of the month have changed! Be sure to check this post for what the new ones are. Also, give a congratulations to Niles (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
★ The effects of the drinks can be as heavy or light as you'd like! It can be chalked up to differences in alcohol tolerance, non-humanity or not, etc. etc. Also, they can mixed-and-matched! Have fun with that.
★ Have fun with the winter accessories! Pick whatever goofy thing you'd like your character to wear.
★ The flora and fauna page has been updated to include Bunnerflies and the flowers from the Love Bug event. While dormant right now, Spring is just around the corner! There won't be as many as there were during the event but enough that people will be able to play around with them as they see fit in the future.
★ Any questions can be asked right here!
NAVIGATION
no subject
[Flayn smiles and sips her tea.]
Mmm, delicious. Is there anything in the world quite as lovely as sharing tea with friends? Oh, I have an idea! You have said that you wish for me to ask questions to get to know you. I shall do so, and whenever I find something about you to be special, I will tell you. Perhaps then you will find it easier to trust his judgment about you. And of course, if you have questions for me, do not hesitate to ask!
[She rests her chin in her palm for a moment, thinking.]
First, I wish to know what you enjoy doing for fun.
no subject
Either way, the comment about finding things 'special' about the woman makes her smile. She's too nice. They're both too nice, honestly, and she's terrified all over again at not living up to expectations. But maybe it will help to be reminded- Or, rather, to be shown the ways that the people she cares for see her in those that she can't just yet. ]
Oh, well, that's easy. I'm a musician. Or, rather... I was. But I still love it. Music. I want a piano for the house someday, I think, and hopefully to be able to compose like I used to. I was never good enough to, like, be famous or anything but- I enjoy it all the same.
Otherwise, I just like trying new things. Going new places. Seeing all that's out there. That's always been fun for me, too.
no subject
[Flayn is clearly extremely proud of herself for knowing what opera is. Look how worldly she has become!]
But if you enjoy music, then fame or not, you are still a musician. I would like to hear you play the piano, if you would not mind, when you acquire one someday. And there you are - that is one special thing about you already!
[Her face lights up to hear the rest.]
I am so very happy to hear that! You see, until I joined Professor Byleth's class at the monastery, my life was a sheltered one. My father...he meant well, of course, but he insisted that I should live with him in seclusion for many, many years. I could not listen to music, or make friends, or eat a meal in a crowded dining hall and listen to the soothing sounds of people laughing and enjoying each other's company...
[She shakes herself a little.]
But that is all over now, and I feel that there is so very much left for me to see and do! Certainly, I am quite a bit more experienced now, having visited another world for some time, but I would be honored if you would allow me to accompany you on these adventures, Rose. And I believe that counts as special thing number two! You are 'on a roll,' as one might say.
no subject
[ Look at her, already promising the world to this girl. What kind of magic does she weave to make it happen so easily? Hm. Anyway- ] I don't know about famous but it is what I wanted to do for a living, I think. So I'd be glad to play for you. It'll be good to get back into practice and having a supportive audience always helps, too.
[ Rose listens to Flayn talk about the seclusion. It was interesting, in a way, the parallels between Seteth and her. She moved constantly to stay hidden in plain sight while he was isolated instead. She didn't know the extent of it all but it sounds... lonely. Sad. But her wasn't any less so, was it? Maybe that's why they found each other, in the end.
Ugh. Even her thoughts are turning corny. ]
Looks like it. But, hey, I'm glad you get to experience things now. I'd be happy to have you tag along, too. Looks like you did quite a bit of living for yourself though in that other world. What was that like?
no subject
[Flayn's still smiling just as innocently as before. Does she know what she's saying, or...?]
As for having time enough to train, you are welcome to sing and play for me whenever you like to practice. In fact, I insist!
[A faint wistfulness returns to her smile, as she sips her tea again to gather her thoughts.]
I missed my father, of course, but...I cannot deny that it was truly freeing, to live among friends and humans with no fear that I may be whisked back into isolation once more at the slightest hint of danger. That world was called Avalon. It was an exciting and bustling place, full of the most interesting people and impressive magics. I discovered so many wonderful things in my time there; it felt almost too good to be true! I had my first birthday party there, you know. We played a game called 'spin the bottle,' and I experienced my very first kiss. Oh, to think I could participate in such a thing. Me! Father would have attempted to drag me away, I am certain.
no subject
[ Ah. Ahem, well- Yes. And they have no problem doing that, of course, but she's not about to talk to his daughter about that. Oof. ] But in that case... I'll have to work on getting that piano so you'll have something to look forward to.
[ Avalon, huh? Sounds like she had a pretty great time just from the tone of voice and pleased expression that she carries speaking about it. ] Oh? [ Rose asks, a quirk of an eyebrow as she looks up for her tea. ] Well, hey, you can't tell you got your very first kiss and not who it was with. An important detail.
And don't worry, your dad doesn't have to know. Just between us girls, right?
no subject
[Flayn glances down into her tea, sadness creeping into her smile.]
His name was Khalid. Although I knew him as Claude, at that time. He gave to me not only my first kiss, but my first love, and my first sexual experience as well. I...ah, I do hope that he is all right. I must believe that Avalon still persists, and that he is still there, alive and well.
[She sighs and shakes her head, looking back up at Rose.]
Forgive me. I did not intend to succumb to melancholy. Please, I wish to hear more about you. What sort of a world do you come from?
no subject
Knowing what she does, she also gets why Seteth might want to keep the idea of Flayn as young and needing her father for as long as he has. ]
Oh, Claude- You're in luck, I guess, we've got two of them here. [ She says, thoughtlessly. ] I can't promise one of them is yours but, hey, Seteth and I remembered each other. Byleth remembered the island, too. So- Who knows? [ Wouldn't that be something... But, again, she doesn't want to get the girl's hopes too high up. ]
Oh, uhm, well- I was on The Nameless Island before here for a few months. Before that, I lived in a place called Tokyo. A pretty big city, lots of tall buildings and tons of people. It was always busy.
no subject
I am not a child, and have not been one for centuries, if you please. I 'grew up' long ago, when a terrible war ravaged our lands. Something my meddling father has yet to understand.
[She brightens for a moment, hearing that Rose knows who Claude is, but it falls into confusion almost immediately.]
Two of them? I am afraid I do not know what you mean. But if one of them is truly Claude von Riegan, then even if he does not recall our time in Avalon, I simply must speak with him. Do you know where I might find him?
[She smiles, then.]
And the professor is here as well? That is wonderful news!
[Rose's description of Tokyo only makes Flayn's smile grow.]
Ah, your homeland sounds quite exciting. I have not lived in a large city for such a very long time. I miss it so.
no subject
You're right, sorry. Don't get me wrong- I'm totally here for you living your life just saying that, y'know, it was going to happen sooner or later. [ So there's no point in rushing it but it sounds like Flayn had the opposite problem of not being allowed to grow up so now there's that urgency to. ]
There's one that's younger, I think, but I've only met the older one. [ Intimately, which. Ahem. Hm. She's just not going to mention that to Flayn, oops. ] I can definitely send you his way though, I know where he hangs out. But yeah- Byleth is here. The Claudes. The Felixes. Now, the Sylvains. Lorenz. Uh. Dedue? Marianne. Probably more, it's hard to keep track of all you guys...
[ So many, of the Fire Emblems. ]
Grass is always greener on the other side, I think. I miss the city sometimes but I... I admit I kind of like living a little quieter life like this.