Entry tags:
TDM #2
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The Lobby.
- When you open your eyes, there is quite a lot of beige to take in. The unassuming walls of the room you've found yourself in are barren save for a single motivational poster directly in your line of sight. An illuminated sign above an open door on the far wall reads 'lobby exit.'
"Welcome," chimes a polite, synthesized voice. "I'm happy you're here." A moment later comes the clarity of the situation: you died and so did the world you came from. "This is Amani, your new reality," continues The Peacekeeper. "Everything will be fine."
At least you aren't the only one here, you'll soon find out, as others who are just as confused and concerned as you are mingling in the main hub's first floor. Hopefully, you find a familiar face among the crowd. If not, that's all right. You'll get to know quite a few people very well soon enough.
- If you're one of the unlucky few whose death required a bit more intensive re-coding to maintain stability in the simulation, you'll instead awaken on a bed in the infirmary. Everything is strikingly white save for the occasional string of vines with lavender growing in bursts to help keep people calm. Whether or not it works seems to be on a case-by-case basis.
While there is no active medical staff, the voice of The Peacekeeper is there to explain the situation in a more delicate manner to these individuals. It's already stressful enough having to have gone through such a violent death, after all!
If characters want more questions answered, they'll need to speak to The Peacekeeper directly. But first, it will encourage socialization in the main hub and hopefully, you'll find someone you recognize to make taking things in a little easier.
WHAT
The second Amani TDM!
WHEN
February 21st, 2022
KINKS OF THE MONTH
★ Dirty Talking
★ Wax Play
★ Cunnilingus / Blowjob
★ Hairpulling
★ Spanking / Flogging / Whipping / Caning
★ Wax Play
★ Cunnilingus / Blowjob
★ Hairpulling
★ Spanking / Flogging / Whipping / Caning
IT'S FIVE O'CLOCK SOMEWHERE
Throughout the main hub where everyone congregates, a light chiming echoes through the first floor. "Hello, everyone," comes the synthetic voice from when you first arrived. "Based on feedback from current inhabitants, I was able to gather that the drinks at the bar were awful. Also, based on data so far it seems the desire for alcohol correlates to a person's stress levels! Hopefully, making better drinks might help everyone relax."
At the bar on the first floor, a bartender is now assigned to mix drinks rather than The Peacekeeper themselves. The lacquer countertops have been dusted off so that the screens just beneath the surface can be better seen. Soon as someone sits down, the screen will light up and display a menu of featured drinks.
Unfortunately, due to a lack of resources, each person is only allowed one. That isn't to say you can't share, swap, or find other means to get a taste of a different drink though! Each one even comes with a complimentary slice of cake if you'd like.
While The Peacekeeper knows people are likely hesitant after incidents caused by the cake, part of this special offer is that an order of one of the drinks will come with a credit equivalent to a one-stamp reward. And, if you're lucky, the effects of the drink will get you even more stamps! Everyone wins! Especially you!
The featured drinks are as follows and come in alcoholic and non-alcoholic varieties:
If you're feeling especially 'peaceful' after a piece of cake or two and worried about privacy, don't be! The bar's lounge has several secluded spots to hide away in. There are also rooms with beds on the first floor. So long as you don't mind the natural elements taking up some space along the sheets, they're free to use however you'd like. Though you might want to make sure to lock the door since it's doubtful you're the only one looking to get away for a little bit.
If the party and its cake don't appeal to you, that's perfectly fine. This is the perfect time to configure your Digitized Technical Friend or your DTF status. A DTF is similar to a dæmon from His Dark Materials in that it is connected to and a reflection of a character's soul. These DTFs take shape accordingly and are projections similar to the NPCs. Think of them as your own personal Clippy except less annoying. Hopefully.
Once that's set-up, there are other locations of the main hub to investigate! You can still find an (off-key) instrument to play in the music lounge or check out the (algae-ridden) pool.
You can even visit The Peacekeeper themselves on the second floor. They're always happy to have visitors! They're also conveniently where you might place a complaint about that status of the main hub and its amenities.
At the bar on the first floor, a bartender is now assigned to mix drinks rather than The Peacekeeper themselves. The lacquer countertops have been dusted off so that the screens just beneath the surface can be better seen. Soon as someone sits down, the screen will light up and display a menu of featured drinks.
Unfortunately, due to a lack of resources, each person is only allowed one. That isn't to say you can't share, swap, or find other means to get a taste of a different drink though! Each one even comes with a complimentary slice of cake if you'd like.
While The Peacekeeper knows people are likely hesitant after incidents caused by the cake, part of this special offer is that an order of one of the drinks will come with a credit equivalent to a one-stamp reward. And, if you're lucky, the effects of the drink will get you even more stamps! Everyone wins! Especially you!
The featured drinks are as follows and come in alcoholic and non-alcoholic varieties:
- ★ Firecracker » This spicy, sweet, and flaming drink comes in two varieties: red or blue. Each one will cause a person to speak a truth although in different ways.
- • The drink with red flames will cause someone to say something risqué. Was that fantasy only supposed to stay a fantasy? Oops.
• The drink with blue flames, however, will bring out a sadder admission. Something will compel you to share an insecurity or anxiety that you wouldn't otherwise speak aloud. It might be for the best to get it off your chest! Or... it could make things really awkward. Hopefully, it's the former!
★ Hot Buttered Rum » Rather than warm you up, this drink will cause you to feel freezing cold. The only thing that will get you warm seems to be someone else's body heat. While one might not be bothered at first, the longer the cold settles in the more desperate you'll become to relieve it. You'd really like to be able to feel your fingers again. Time to cuddle up!
★ Mojito » This minty, refreshing drink will make your mouth tingle in all the best ways. In fact, you can't seem to curb the desire to want things to bite or suck on and it's strongest when around other people. All you can seem to desire is to taste their lips, scrape your teeth against their skin, or suck on their- Well, you know where we're going with this. The oral fixation will thankfully fade away after a while whether you indulge it or not.
If you're feeling especially 'peaceful' after a piece of cake or two and worried about privacy, don't be! The bar's lounge has several secluded spots to hide away in. There are also rooms with beds on the first floor. So long as you don't mind the natural elements taking up some space along the sheets, they're free to use however you'd like. Though you might want to make sure to lock the door since it's doubtful you're the only one looking to get away for a little bit.
WHAT'S YOUR DTF STATUS?
If the party and its cake don't appeal to you, that's perfectly fine. This is the perfect time to configure your Digitized Technical Friend or your DTF status. A DTF is similar to a dæmon from His Dark Materials in that it is connected to and a reflection of a character's soul. These DTFs take shape accordingly and are projections similar to the NPCs. Think of them as your own personal Clippy except less annoying. Hopefully.
Once that's set-up, there are other locations of the main hub to investigate! You can still find an (off-key) instrument to play in the music lounge or check out the (algae-ridden) pool.
You can even visit The Peacekeeper themselves on the second floor. They're always happy to have visitors! They're also conveniently where you might place a complaint about that status of the main hub and its amenities.
WALKING IN A WINTER WONDERLAND
Once the celebration has concluded, characters are encouraged to head out of the main hub to either explore the city or take a ride on the railway. It's time to truly begin your new reality! Whatever they choose, The Peacekeeper will explain to them that they are free to take up any housing they so wish. Most dwellings are at least habitable but it's likely that characters will want for more before long.
Especially considering the adjustments made to the weather paradigm recently. The Peacekeeper has been informed that it was far too warm for some of the residents. As a result, the temperature has dropped to appropriately align with winter months and the hours of sunlight have now shortened as a result. While the snow currently isn't more than light dusting now and again, that may be subject to change. (At least those pesky flowers from the Love Bugs appear to be dormant for now as a small blessing.)
In order to apologize for the inconvenient and sudden shift in atmosphere, everyone will get a cute new winter accessory to help acclimate to the chillier conditions. Enjoy the cozy new addition to your wardrobe! Or whatever excuse for a wardrobe you're beginning to assemble.
Additionally, candles will spawn throughout the main hub, houses that are inhabited, and pathways that people have been tracked as walking along often. Isn't that romantic and totally not just a convenient way to encourage one of the kinks of the month! Why would you think that?
If you'd like more lighting or even cozier clothes, simulation inhabitants are reminded that 'peaceful interactions' are very important! It might be a good idea to stick close to someone you know, for now, since even the smallest amounts of intimacy might see subtle changes occurring where they're staying. Perhaps that broken window is now fixed, the grime and dust seem a little less, or the floor doesn't creak quite as loud.
Larger changes, however, will only come after demonstrating the more powerful peaceful interactions. If you want new hardwood floors or a fresh coat of paint on the walls, you're going to have to demonstrate how well you 'get along' with others against them first.
Especially considering the adjustments made to the weather paradigm recently. The Peacekeeper has been informed that it was far too warm for some of the residents. As a result, the temperature has dropped to appropriately align with winter months and the hours of sunlight have now shortened as a result. While the snow currently isn't more than light dusting now and again, that may be subject to change. (At least those pesky flowers from the Love Bugs appear to be dormant for now as a small blessing.)
In order to apologize for the inconvenient and sudden shift in atmosphere, everyone will get a cute new winter accessory to help acclimate to the chillier conditions. Enjoy the cozy new addition to your wardrobe! Or whatever excuse for a wardrobe you're beginning to assemble.
Additionally, candles will spawn throughout the main hub, houses that are inhabited, and pathways that people have been tracked as walking along often. Isn't that romantic and totally not just a convenient way to encourage one of the kinks of the month! Why would you think that?
If you'd like more lighting or even cozier clothes, simulation inhabitants are reminded that 'peaceful interactions' are very important! It might be a good idea to stick close to someone you know, for now, since even the smallest amounts of intimacy might see subtle changes occurring where they're staying. Perhaps that broken window is now fixed, the grime and dust seem a little less, or the floor doesn't creak quite as loud.
Larger changes, however, will only come after demonstrating the more powerful peaceful interactions. If you want new hardwood floors or a fresh coat of paint on the walls, you're going to have to demonstrate how well you 'get along' with others against them first.
FLY AWAY HOME
After The Creators reconfigured the peace parameters and dropped a Giant Bird on everyone in the simulation, The Peacekeeper has tried to come up with its own solution to keep the beast preoccupied. Although still highly aggressive and dangerous, if it has different prey to chase it might not be as much of an issue between spawn periods.
It takes about one week before The Peacekeeper announces its newest creation to Amani: Bunnerflies! These adorable flying creatures are friendly and uplift the moods of anyone they happen to hop or float by. Yet, they are still supposed to be prey for a Giant Bird and it didn't seem fair to leave them completely defenseless. As many of the simulation inhabitants are beginning to find out, appearances can be deeply deceiving.
As a result, their fur may be soft but the edges of their wings are sharp as razor blades. Careful you don't get caught in the path of one fluttering your way.
They also breathe fire! Thankfully, The Peacekeeper has made simulation inhabitants immune to the flames. Sort of. The only type of heat one will feel is that of passion. Whether that means starting a new project or an intense make-out session, it's up to the individual and how they decide to channel it!
It takes about one week before The Peacekeeper announces its newest creation to Amani: Bunnerflies! These adorable flying creatures are friendly and uplift the moods of anyone they happen to hop or float by. Yet, they are still supposed to be prey for a Giant Bird and it didn't seem fair to leave them completely defenseless. As many of the simulation inhabitants are beginning to find out, appearances can be deeply deceiving.
As a result, their fur may be soft but the edges of their wings are sharp as razor blades. Careful you don't get caught in the path of one fluttering your way.
They also breathe fire! Thankfully, The Peacekeeper has made simulation inhabitants immune to the flames. Sort of. The only type of heat one will feel is that of passion. Whether that means starting a new project or an intense make-out session, it's up to the individual and how they decide to channel it!
SEXY STAMP CARD
If you're wondering about these 'peaceful interactions' that keep being mentioned or what the kinks of the month are for... Here's your answer! Upon arrival, all characters will receive a digital copy of their very own sexy stamp card.
Completing peaceful interactions (i.e. kinks) will reward characters with stamps that they can turn in for re-gains and many other things! While the example one here is the standard issued card by The Peacekeeper, players are more than welcome to customize it how they see fit. Have fun with it!NOTES
Completing peaceful interactions (i.e. kinks) will reward characters with stamps that they can turn in for re-gains and many other things! While the example one here is the standard issued card by The Peacekeeper, players are more than welcome to customize it how they see fit. Have fun with it!
★ The kinks of the month have changed! Be sure to check this post for what the new ones are. Also, give a congratulations to Niles (
★ The effects of the drinks can be as heavy or light as you'd like! It can be chalked up to differences in alcohol tolerance, non-humanity or not, etc. etc. Also, they can mixed-and-matched! Have fun with that.
★ Have fun with the winter accessories! Pick whatever goofy thing you'd like your character to wear.
★ The flora and fauna page has been updated to include Bunnerflies and the flowers from the Love Bug event. While dormant right now, Spring is just around the corner! There won't be as many as there were during the event but enough that people will be able to play around with them as they see fit in the future.
★ Any questions can be asked right here!
NAVIGATION

corrin | fire emblem fates | revelation route
walking in a winter wonderland: scenario i
walking in a winter wonderland: scenario ii
fly away home
wildcard!
it's five o'clock somewhere
Socializing is not her best skill. She struggles with most people, even of her own guard sometimes. It's even harder after what the Ruined King did to her.
Still, she dislikes seeing someone so sullen. Even if she's going to go about this that lacks much sensitivity.
So she approaches the young man, slamming her hand down on the table.]
You are upset. Tell me why.
[HELPING.]
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--Eek !!
[ He surveys the lady in front of him, baffled by her forwardness, while feeling a slight pang of guilt that his sour mood had been noticed by someone who should otherwise be enjoying themselves. Or... trying to, at least, granted they don't have any embarrassing cake incidents as he did previously. ]
I-It's okay! You should be enjoying the party, not worrying about me. I-I'm really grateful for your concern, though...
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[Inviting herself, she sits down across from the young man before having a sip of her drink.]
So speak. I want to listen. Even if it is something ridiculous.
1/2
R-Really! It's fine, I--
2/2
Hold on ... your voice is familiar. I feel like-- ... did we chat earlier? On our devices?
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[She considers a moment. Honestly, she's better with faces than she is with voices, but...
Ah. That soft voice!]
It is I, Shyvana. And you're Corrin, yes?
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[ his mouth curves into a small smile and he scratches the back of his head bashfully. ]
Really though, I would hate to impose on your evening. Even if parties aren't your cup of tea, you should enjoy yourself.
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It's five o'clock somewhere;
When darkness overcame him, he even felt confident that it was enough.
But...the moment of clarity reveals something far more cruel.
It wasn't enough.
In a daze, Kaze is walking, wandering through an unknown land in an unknown place. And then...he sees him. ]
Lord Corrin? Is it truly you...?
[ Kaze has not even allowed himself to appraise the situation properly—perhaps careless and something worth deserving of criticism—though perhaps not surprising. But he will soon enough, he is just so surprised to see him here; even if it shouldn't be such a shock, considering. ]
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Once that familiar green head of hair is in his view, Corrin sucks in a gasp that takes his breath away - his mouth falls agape and his ruby eyes widen in surprise at the sight of his retainer and dear friend standing there, a sight he almost couldn't believe was real. ]
... Kaze?
[ Wordlessly, Corrin apprehends the loose white fabric of his garment in his hands and hurries across the room as fast as his legs could carry him, throwing his arms around his beloved retainer in a tight, warm embrace. ]
K-Kaze! You're here...!
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Even if it seems it is a duty he failed in.
Those line of thoughts scatter when Corrin doesn't hesitate to wrap his arms around him, and a brief look of surprise is etched onto the ninja's face, hands hovering to almost return it in kind. But, he knows he shouldn't, considering his failure. ]
My lord—yes, it seems that we've both made our way here.
[ For a moment, he closes his eyes, and moves to take a step back out of the embrace so he can drop to one knee before Corrin. ]
Though I am happy to see you once again, I know for a fact that I am unworthy. I have been unsuccessful in being able to protect you.
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Kaze ...
[ He hardly knew what to say. Words utterly failed him as he knew the dedication and loyalty of a ninja were bonds that spanned generations, with Corrin observing this firsthand by having both Saizo and Kaze present in his army. His expression softens as he attempts to offer as much comfort as possible without injuring Kaze's pride. ]
You aren't unworthy. When you agreed to be my retainer... there was always a risk this sort of thing could happen, right? [ He recalls their first encounter, with its relevance to an avoidance of death. ] Our story could've ended a lot earlier, too. When I refused to kill you under King Garon's orders, I knew my life was at risk. If Leo hadn't cast a spell to take you to safety, we would've found ourselves here regardless.
[ The prince drops down onto one knee, matching Kaze's eye level - a gesture which put them both on equal terrain, rather than Corrin talking down to him as his liege. The floor may dirt his white garment a little, but that was more than okay. ]
I know you served me well until the very end. And ... I'm sad you have fallen, as you deserved to have a good, long life. But knowing you're here, in this place ... has made me feel so much safer and happier already.
[ He had a lot to tell Kaze about this place, also. ]
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But then he says he counters such sentiments with ease, despite his failure, speaking of a time where Corrin's kindness could've spoke the end of them. Still, he feels himself about to say something against it...and then Corrin drops down to his level, and shock once again flitters across his face. ]
Milord, please—
[ He pauses, holding himself back because he doesn't want to interrupt, and instead listens to what he has to say. On one hand, he doesn't feel that he has served him as well as he could've, if Corrin has wound up here, but on the other hand...Corrin says he's happy. ]
I wish I could've done more, so that you would have lived. As your retainer I am responsible for your protection, and I had failed in that duty. Considering it was your life that was lost, I can't understand how you would even stand to see me.
But, as you have not sent me away, I will do what I can to atone for my failure by continuing to make you feel safe. Yes, this time, I won't allow even a single hair on your head to be so much as cut.
And please, milord, you needn't lower yourself to my level. You'll get your clothing dirty.
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[ His expression softens into one that is filled with compassion and care. ]
We can't change what has happened to us, but we are somewhere new - together. You don't have to serve me here. Although I certainly won't stop you if you want to, I know the loyalty of a ninja is nothing to be meddled with!
[ He grins proudly. ]
If me getting my clothes dirty is part of what I need to do in order to make you smile, so be it.
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winter wonderland 2
[ A familiar voice behind Corrin. Byleth is standing there, overcoat pulled tight around his shoulders. He hates the cold. He approaches, stopping short... hesitant. He wonders if Niles told him what happened. ]
We should get you somewhere warm.
1/4
[ Corrin stops dead in his tracks once he hears Byleth's voice. ]
2/4
Byleth!
[ he's not mad, he's just!! passionate!! flattered?!!?? slightly confused!??!!? VERY confused??????????? ]
Wh-- What on earth were you thinking?! I saw you punch Niles on camera! [ and it was a spectacular shot! 10/10! ]
3/4
[ but... he didn't, as far as Corrin knew... ]
4/5 I lied
it was the latter. ]
Just...
[ he takes a step forward casting his eyes downwards. ]
I... I'd hate to see you get hurt... because of me. You-- [ ugh. words are hard! for the usually chatty Corrin, he was really struggling to explain how he felt. ] You-- ah ... N-Not that I'm not grateful or anything ...
5/6 I LIED AGAIN
6/6 DONE LOL
Sorry. Why am I laughing? Gods, I don't know any more ... [ he embraces himself with both arms, shaking from the cold - his firey passion reaction had him ignore just how chilly it was for the time being. ] I like the idea of going somewhere warm. [ he storms off ahead to spare Byleth the sight of his blushing face. ] --But I'm still mad at you! Or... am I?! I don't even know! [ he's just blabbering to himself while he walks. ] Am I a bad person for enjoying the sight of you punching him? Is this anger!? It doesn't feel like anger! But it kind of does! I feel mean! You looked really good while brawling! I can't believe how terrible I am for feeling wooed at the sight of you socking someone I know! [ talk about oversharing there Corrin -- oops! ] This is the worst! Y-You -- I-- this is so confusing...
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He just walks over, taking off his overcoat and laying it over Corrin's shoulders. ]
He had it coming.
[ Sorry Corrin. He's still a man of few words on the best days, but he does place an arm around his shoulders and guide him back towards home. ]
Come on. Let's get you warm. Then we can talk.
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[ There's a visible pout scrunched up on the prince's lips. He was so cold! This outfit sucked! Honestly. For all the stamps he ended up earning through his scandals, this was the best the Peacekeeper could do?! Stupid simulation robot. Stupid frilly prince outfit. Stupid cold winter. Stupid, stupid, stupid. ]
T-Thank you for your jacket.... [ he groans out a sigh. ] In case you're wondering why I'm not very well dressed for the weather ... well, I requested a new outfit from the Peacekeeper in exchange for the stamps that appeared on my card after my definitely not horrific at all encounter with Niles, and I was given this. [ this may be the most Corrin has frowned in a very, very long time. He slides Byleth's cloak off his shoulders and gestures at himself with one hand to the silken white and blue garment that he was donned in as if to say, "can you believe this?!" ] Like, thanks, Peacekeeper, you jerk! I do my peaceful interactions just like you want me to, the very least you could do is give me something to wear that's insulated for the cold weather which you sooooooo conveniently happened to bring right afterwards!
[ HUFF. He wraps himself back up in Byleth's cloak and resumes his pouting. Knowing that ghastly little robot, that was probably its intention - put Corrin in something cold so he can indulge in more "peaceful interactions" to keep warm. Oh he was not a happy puppy.
And in time, after Byleth endures an endless streak of grumpy rambling from the dragon prince, they made it to Corrin's unfinished treehouse. The window holes were wide open and lined with candles, giving his rustic little abode a cute and comforting appearance - which Corrin may be able to appreciate more if it wasn't for the fact that it was freezing cold and HE HAD NO WINDOWS. PEACEKEEPER, YOU ARE THE WORST.
Once he and Byleth are inside he closes the door behind them and allows his body to collapse back onto the sofa, dramatically throwing his head back with an audible groan. ]
That robot can't even give me window glass but it can give me candles! Thanks for nothing, Peacekeeper...
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I apologize Corrin, for doing anything to upset you. I realize you have had a very hard time here so far, and I do not mean to add to it. These kinds of places seem to rarely have our actual best interests in mind.
[ If Erku was anything to go off of. He pauses, before turning to Corrin and opening his arms. The man seemed to like physical comfort before, so it only makes sense that he would seek it now, right? Though he would understand if he does not want to touch Byleth after watching him kick the tar out of Niles. ]
I make no excuses for my behavior. I simply could not allow him to go on without some repercussions to his actions. What he did to you was unacceptable. I do not want him doing it again, or to someone else for that matter. He must understand that there are people who will protect you here. That is all. I understand I should not take action on others behalf without their wishes though.
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I ... I'm not mad at you. [ he's decided. just now. Byleth's words were good. he's teetering on the edge of forgiveness. oh, but was he though?? what the hell was going on in his head? he had no idea what this emotion was. does the afterlife make you experience new emotions. clearly what must be what is happening. ] I--
[ His pout scrunches into a wobbly, awkward smile when he catches a glance of Byleth outstretching his arms like that. Corrin was SO bad at being grumpy. So bad at it. He was at war with his smile to stop it twitching up into a shape he very much didn't want it to be! He was so mad! Kinda! More concerned than anything! And above all else: ridiculously charmed by this ridiculous man!! He erupts into a snort and turns his blushing face away, patting the empty space at the sofa next to him. ]
I agree. Now get over here.
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