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TDM #10
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The Lobby.
- When you open your eyes, there is quite a lot of beige to take in. The unassuming walls of the room you've found yourself in are barren save for a single motivational poster directly in your line of sight. An illuminated sign above an open door on the far wall reads 'lobby exit.'
"Welcome," chimes a polite, synthesized voice. "I'm happy you're here." A moment later comes the clarity of the situation: you have died and so has the world you came from. "This is Amani, your new reality," continues The Peacekeeper. "Everything will be fine."
At least you aren't the only one here, you'll soon find out, as others who are just as confused and concerned as you are mingling on the main hub's first floor. Hopefully, you find a familiar face among the crowd. If not, that's all right. You'll get to know quite a few people very well soon enough.
- If you're one of the unlucky few whose death required a bit more intensive re-coding to maintain stability in the simulation, you'll instead awaken on a bed in the infirmary. Everything is strikingly white save for the occasional string of vines with lavender growing in bursts to help keep people calm. Whether or not it works seems to be on a case-by-case basis.
While there is active medical staff, the voice of The Peacekeeper is also there to explain the situation in a more delicate manner to these individuals. It's already stressful enough having to have gone through such a violent death, after all!
If characters want more questions answered, they'll need to speak to The Peacekeeper directly. But first, it will encourage socialization in the main hub and hopefully, you'll find someone you recognize to make taking things in a little easier.
- "Happy spring, inhabitants! This has always been my favorite season. Granted, I've only seen it once before." The point still stands. "Everything is waking up again, including the fae... Do mind their tricks! This year, they seem to have a flair for fashion and especially strange top hats."
Almost as soon as it's said, a fairy might pop one onto your head. It comes with an entire ensemble, too, in the form of a playboy bunny suit. The tall ears that sprout from the might seem like just decoration... until you try to take it off. Pulling off the hat will reveal that the ears are actually a more permanent fixture for the time being to your scalp.
Oh, and it comes with a fluffy tail too! Adorable.
WHAT
The tenth Amani TDM!
WHEN
March 22nd, 2023
KINKS OF THE MONTH
★ Oviposition
★ Predator/Prey
★ Bloodplay
★ Monsterfucking
★ Predicament Bondage
★ Predator/Prey
★ Bloodplay
★ Monsterfucking
★ Predicament Bondage
WHAT'S YOUR DTF STATUS?
If the main hub and its features don't appeal to you, that's perfectly fine. This is the perfect time to configure your Digitized Technical Friend or your DTF status. A DTF is similar to a dæmon from His Dark Materials in that it is connected to and a reflection of a character's soul. These DTFs take shape accordingly and are projections similar to the NPCs. Think of them as your own personal Clippy except less annoying. Hopefully.Once that's set-up, there are other locations of the main hub to investigate! You can visit the training grounds, music lounge, library, and onsen. Also, feel free to leave an offering for the resident deity of sleep (Hypnos) at his shrine! You can even visit The Peacekeeper themselves on the second floor. They're always happy to have visitors! They're also conveniently where you might place a complaint about that status of the main hub and its amenities. Even if you do complain, The Peacekeeper will encourage others to set off and find their own place to live out in the simulation.
Granted, the housing market in the afterlife isn't exactly robust. It doesn't help that every place you find has a leaky roof or broken window. No, unfortunately that will need to be fixed the peaceful way. If you'd like more lighting or even cozier clothes, simulation inhabitants are reminded that 'peaceful interactions' are very important!
It might be a good idea to stick close to someone you know, for now, since even the smallest amounts of intimacy might see subtle changes occurring where they're staying. Perhaps that broken window is now fixed, the grime and dust seem a little less, or the floor doesn't creak quite as loud.
Larger changes, however, will only come after demonstrating the more powerful peaceful interactions. If you want new hardwood floors or a fresh coat of paint on the walls, you're going to have to demonstrate how well you 'get along' with others against them first.
TIME FOR TEA
As Spring begins to bloom across the simulation, so do more variety of flora. Thanks to the influence of inhabitants present and past, more and more life is being breathed into this little simulated world. It makes for things to be a little more homey... And a lot of these new plants also make for excellent tea!
Fancy ceramic sets can be found scattered throughout the simulation. They'll always be full and piping hot no matter how much a character drinks.
Each tea will have its own special effects. They'll be properly labeled with a cute tag that on the front reads "Drink me!" and on the backside says exactly what it does. Of course, depending on where the tea set was placed it's very possible the tag may be missed or simply overlooked.
Either way, they all taste great!
Each tea will have its own special effects. They'll be properly labeled with a cute tag that on the front reads "Drink me!" and on the backside says exactly what it does. Of course, depending on where the tea set was placed it's very possible the tag may be missed or simply overlooked.
Either way, they all taste great!
- ★ Mushroom Tea » Things are about to get trippy. Inhabitants will experience hallucinations that turn the world topsy turvy. Are you seeing double? No, there's actually two of you and you're just seeing through both their eyes. Woah.
★ Pu-erh Tea » This tea will stop you right in your tracks. No, literally- Anyone that drinks this will become paralyzed from the neck down. The only thing that seems to bring back sensation is a peaceful touch.
★ Assam Tea » This tea makes you feel fancy. In fact, you just want to show off to any and everyone around. Even usually meek or shy characters will suddenly burst out of their shells and have newfound confidence after sipping this tea.
★ Roobios Tea » Is it just you or do your clothes suddenly feel... itchy? It's not your clothes, actually, it's just everything. This tea causes an itch that can't be scratched. At least, not by your hands. Someone else's though... That's another story! And if it feels a little too good? Don't worry about it.
ALL THAT GLITCHES IS GOLD
Characters that wander away from the main hub might find themselves walking through fields of clovers before long. It will spur on a sense of free-spirited fun that lends itself to one wanting to frolic and play. A good game of chase seems like a great idea right about now...
Why not? Considering everything that being in Amani means, your schedule is likely pretty free. Any inhabitants gifted a hat from the fae will want to be the ones to runaway. Anyone else will feel driven to catch them.
But how? Easy, with some golden rope! This enchanted thread will wrap around any runaway rabbits with ease. The only way to get out will be to tell the truth. If they lie instead, they'll only become even more tangled up.
For those that are especially tricky though and escape the rope, it will then morph into golden chains. These are heavier, sturdier, and... sexier? That's right, this time to get loose one must speak a sexual truth. Whether it be a fantasy or long-kept secret is up to them, but there's no escaping this time unless the fess up.
Though hopefully, you aren't late for a very important date since some of these patches of greenery are glitched. Time ends up a bit... Jeremy Bearimy in them, so to speak, and what feels like minutes might actually be days. Oops!
Just follow the golden brick road- Er, sorry, wrong theme. Follow the golden rope or chain and speak the truth to each other to get loose. Eventually, you'll step back out into the simulation proper and the glitch will correct itself.
Why not? Considering everything that being in Amani means, your schedule is likely pretty free. Any inhabitants gifted a hat from the fae will want to be the ones to runaway. Anyone else will feel driven to catch them.
But how? Easy, with some golden rope! This enchanted thread will wrap around any runaway rabbits with ease. The only way to get out will be to tell the truth. If they lie instead, they'll only become even more tangled up.
For those that are especially tricky though and escape the rope, it will then morph into golden chains. These are heavier, sturdier, and... sexier? That's right, this time to get loose one must speak a sexual truth. Whether it be a fantasy or long-kept secret is up to them, but there's no escaping this time unless the fess up.
Though hopefully, you aren't late for a very important date since some of these patches of greenery are glitched. Time ends up a bit... Jeremy Bearimy in them, so to speak, and what feels like minutes might actually be days. Oops!
Just follow the golden brick road- Er, sorry, wrong theme. Follow the golden rope or chain and speak the truth to each other to get loose. Eventually, you'll step back out into the simulation proper and the glitch will correct itself.
SEXY STAMP CARD
If you're wondering about these 'peaceful interactions' that keep being mentioned or what the kinks of the month are for... Here's your answer! Upon arrival, all characters will receive a digital copy of their very own sexy stamp card.
Completing peaceful interactions (i.e. kinks) will reward characters with stamps that they can turn in for re-gains and many other things! While the example one here is the standard issued card by The Peacekeeper, players are more than welcome to customize it how they see fit. Have fun with it!NOTES
Completing peaceful interactions (i.e. kinks) will reward characters with stamps that they can turn in for re-gains and many other things! While the example one here is the standard issued card by The Peacekeeper, players are more than welcome to customize it how they see fit. Have fun with it!
★ The effects of all the influences can, as always, be as heavy or light as you'd like! It can be chalked up to differences in resistance, non-humanity or not, etc. etc.
★ Make sure to dunk your questions/feedback in the thread below!
★ As mentioned before, this TDM will span March and April! While the events are canonical, they can be happening anytime in that timeframe.
★ And while there will be an event in April, anyone is welcome to hop into (haha, see what I did there) our current event if they'd rather!
★ We are currently at 31/40 slots taken! Anyone wishing to claim a character must have an invite and follow the proper rules in place to be accepted into the community!
NAVIGATION
I. Lobby
Oh, here's someone new. Wrench is in a booth nearby, by the way. Those LED x's peeking out from behind the back of it like the stealth master he is. There's a beer somewhere, probably. How it goes from one place to inside of his body is forever a mystery he will never reveal to anyone. His own special magic trick. ]
Yeeaaah. [ Hello from the other siiiiide... of the booth, comes a sort of mechanical voice of an awkward tenor range. ] It's not all about snatch and ass, dude.
[ You cannot convince him otherwise. He's not been here long enough to know for sure but from what he's heard the nasty is just a way of currency which, eh. He could take it or leave it. Honestly a lot better than the corporate bullshit he's used to. Aaaanyway, this guy would find out soon enough that he's not the only one who wasn't built for peace so to speak. ]
no subject
[Yeah... yeah, okay he's getting this whole multiworld hub thing idea now. But one thing definitely stands out to him, from what other people he can see.]
Yeah? Seems like it favors the kind of folks with those parts. I come from a world with three smart invasive species and some nasty psychic milk containers and I don't see none of their like bein' picked. And I know they got their ways of fun. Seems to me someone's not into space rhinos or bugfolks.
[But now that he's done bitching about that.]
And I'm... guessin' you ain't actually an Exo despite havin' the audio quality. So what gives with this place?
[Because even basic kindness and affection he's not had in large quantities.]
no subject
[ Might be because sometimes you just fucking turn into a space rhino or bugfolk. Which made him wonder if someone of a more very clearly not human-like alien arrives would their weird transformations just be turning human? FOOD FOR THOUGHT. That brain-busting revelation aside, he nodded for the guy to join him after tipping a beer bottle toward the bar behind him. ] No idea what the fuck an Exo is, so that's a no on that one. Grab a beer and join me, man.
no subject
[He rounds Wrench carefully, crossing his arms, before finding a place to sit.]
It's a complicated robot. Don't matter right now I guess. So what is it not tellin' me?
[He doesn't grab a beer yet. Died enough times in new environments by partaking in the wrong kinda drinks right out of the gate. But he does note that Wrench has Shaxx's 'I sure am gonna drink coffee without taking my helmet off' kind of trick.]
no subject
Anyway. It was no skin off his back if he didn't grab a drink. Apparently some of the cocktails DID have ~ special effects ~ but so far the beer seemed fine. Didn't figure this guy to be a Long Island Iced Tea sort of person but maybe he was just being alcoholist. (It's a good trick by the way. He'd love to know he's not the only one privy to its magic) ]
Ooh, a bunch of things. New here myself, but the first thing you learn is that peace isn't the name of the game homie. "Peaceful interactions" is just the currency round here to get you what you want and need.
Not long ago there was a security breach, apparently. Big ol' attack from some other world. Doesn't sound peaceful to me.
no subject
[He flips off half the people he knows. He's been killed some of his best friends. He runs games based off violence. Peace is like a color outside of the spectrum of light even his ghost can see...]
[Speaking of which? He guesses that little shit didn't make it to the afterlife. Don't see him poppin' up.]
Yeah, I'd reckon that'd be somethin' not that peaceful. So it's an afterlife with a firewall defect. About makes sense considerin' my string of luck.
[Sounds like what slim things he'd heard about pertaining to Neomuna. But that's some shit he don't have to worry about no more, isn't it? He's still trying to chisel his way past the denial stage of grief. It might take some time.]
no subject
[ Rip @ ur ghost, pal. ] Not so hot in the luck department, huh? Oh, and the bugpeople thing you went on about earlier? Expect to get turned into some kind of monster/beast/maybe insect type of creature at some point. Already happened once.
[ Take all the time you want with that grieving, bro. the good thing was this: most people here were nice, and helpful, and not about to give someone a hard time for being on the sharper edge of things. ]
no subject
[It's almost a joke, but finally he just sits down heavily and puts his face in his hands in that long-suffering way. Probably a tradition for this room.]
Where's the guarantee any of this will work?
[He does notice something though. His head is unusually quiet.]