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TDM #7
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The Lobby.
- When you open your eyes, there is quite a lot of beige to take in. The unassuming walls of the room you've found yourself in are barren save for a single motivational poster directly in your line of sight. An illuminated sign above an open door on the far wall reads 'lobby exit.'
"Welcome," chimes a polite, synthesized voice. "I'm happy you're here." A moment later comes the clarity of the situation: you have died and so has the world you came from. "This is Amani, your new reality," continues The Peacekeeper. "Everything will be fine."
At least you aren't the only one here, you'll soon find out, as others who are just as confused and concerned as you are mingling on the main hub's first floor. Hopefully, you find a familiar face among the crowd. If not, that's all right. You'll get to know quite a few people very well soon enough.
- If you're one of the unlucky few whose death required a bit more intensive re-coding to maintain stability in the simulation, you'll instead awaken on a bed in the infirmary. Everything is strikingly white save for the occasional string of vines with lavender growing in bursts to help keep people calm. Whether or not it works seems to be on a case-by-case basis.
While there is active medical staff, the voice of The Peacekeeper is also there to explain the situation in a more delicate manner to these individuals. It's already stressful enough having to have gone through such a violent death, after all!
If characters want more questions answered, they'll need to speak to The Peacekeeper directly. But first, it will encourage socialization in the main hub and hopefully, you'll find someone you recognize to make taking things in a little easier.
- Throughout the main hub where everyone congregates, a light chiming echoes through the first floor. "Hello, everyone," comes the synthetic voice from when you first arrived. "Please, seek shelter from the typhoon here. If you'd like, there is cake and some refreshments."
WHAT
The seventh Amani TDM!
WHEN
August 24nd, 2022
KINKS OF THE MONTH
★ Bloodplay
★ Sensory Deprivation
★ Rimming
★ Overstimulation
★ Sex-toys/Strap-on
★ Sensory Deprivation
★ Rimming
★ Overstimulation
★ Sex-toys/Strap-on
WHAT'S YOUR DTF STATUS?
If the main hub and its features don't appeal to you, that's perfectly fine. This is the perfect time to configure your Digitized Technical Friend or your DTF status. A DTF is similar to a dæmon from His Dark Materials in that it is connected to and a reflection of a character's soul. These DTFs take shape accordingly and are projections similar to the NPCs. Think of them as your own personal Clippy except less annoying. Hopefully.Once that's set-up, there are other locations of the main hub to investigate! You can visit the training grounds, music lounge, library, and onsen. Also, feel free to leave an offering for the resident deity of sleep (Hypnos) at his shrine! You can even visit The Peacekeeper themselves on the second floor. They're always happy to have visitors! They're also conveniently where you might place a complaint about that status of the main hub and its amenities. Even if you do complain, The Peacekeeper will encourage others to set off and find their own place to live out in the simulation.
Granted, the housing market in the afterlife isn't exactly robust. It doesn't help that every place you find has a leaky roof or broken window. No, unfortunately that will need to be fixed the peaceful way. If you'd like more lighting or even cozier clothes, simulation inhabitants are reminded that 'peaceful interactions' are very important!
It might be a good idea to stick close to someone you know, for now, since even the smallest amounts of intimacy might see subtle changes occurring where they're staying. Perhaps that broken window is now fixed, the grime and dust seem a little less, or the floor doesn't creak quite as loud.
Larger changes, however, will only come after demonstrating the more powerful peaceful interactions. If you want new hardwood floors or a fresh coat of paint on the walls, you're going to have to demonstrate how well you 'get along' with others against them first.
A FOUL WIND BLOWS
For the last couple of weeks, The Peaceekeeper has been relatively quiet save for the mandatory greeting of newcomers. In fact, it doesn't even make the usual announcement that it has before to alert inhabitants of the sudden shift in weather. Blue skies and sunshine gradually begin to darken over. The wind picks up to a frightening gale that will see people likely needing to strap things down and fasten their shutters tight.
However, it's not anything physical that inhabitants will likely end up losing. The forceful rain, wind, and ensuing storm will instead strip away their inhibitions if they're unlucky enough to be caught in it.
What was holding you back, anyway? It's hard to remember or seems so suddenly trivial. It's not an issue anymore. that's for sure! Whether this is about something intimate, secrets kept, or things you know you shouldn't say for any number of reasons don't matter. Self-consciousness and doubt feel like a thing of the past and you're free to chase whatever whims you want!
Hopefully, you won't regret it when the effects wear off in a few day's time.
However, it's not anything physical that inhabitants will likely end up losing. The forceful rain, wind, and ensuing storm will instead strip away their inhibitions if they're unlucky enough to be caught in it.
What was holding you back, anyway? It's hard to remember or seems so suddenly trivial. It's not an issue anymore. that's for sure! Whether this is about something intimate, secrets kept, or things you know you shouldn't say for any number of reasons don't matter. Self-consciousness and doubt feel like a thing of the past and you're free to chase whatever whims you want!
Hopefully, you won't regret it when the effects wear off in a few day's time.
CLEAN-UP CREW
Although not everyone may be in the mood to buckle down and get to work after the storm blows through, the mess it leaves behind is literal as well as metaphorical. Time to get cleaning! The Peacekeeper has graciously provided a whole host of tools to assist inhabitants in clearing the debris littering the beach and floating in the ocean, including...
- ★ Inflatable Rafts » For those who would prefer to clean the water instead of the beach, these boats can comfortably fit two people in them--or one person, should they choose to lie down. Better grab a partner, unless you want to be rowing in circles!
★ Skimmer Nets » These long-handled tools can extend up to five meters, with nets strong and deep enough to scoop up a substantial amount of debris from the water--or capture most people from the waist up, should you feel more inclined to messing around than picking up the pieces.
★ Brushes » These broad brushes come in a variety of materials to help scrub mud and sand off any buildings that got blasted, from stiff nylon bristles, to soft silicone that might not feel bad being used for a massage. You've earned it after working so hard, right?
★ GET LAID » The state-of-the-art Liquid-Air Impulse Device boasts an impressive number of features, all in a handy dandy device you can wear as a backpack. Not only can its hose serve as a pressure washer, high-powered vacuum, or water gun, but it can also be used as a jet pack! The sky is the limit--just don't forget to land occasionally and refill its tank with water, or you may find yourself in free fall.
JUST KEEP SWIMMING
All your hard work hasn't gone unnoticed!
The mermaids that live beneath the waves of Taasunni Beach are extremely grateful that the inhabitants have taken the time and effort to clean up their home. To show their gratitude, they've decided to let everyone experience the beauty of the once-again pristine ocean for themselves!
Upon request, one of the mermaids lounging in the shallows will kiss inhabitants to fill them with magic. This gift will transform them into merfolk themselves for about 6 hours, allowing them to breathe underwater, swim swiftly, and explore or play in the depths to their hearts' content.
Those who indulge in this, especially repeatedly, may find themselves feeling unusually buoyant and free--as though a weight has lifted from their shoulders, and their troubles are simply washing away on the tide.
The mermaids that live beneath the waves of Taasunni Beach are extremely grateful that the inhabitants have taken the time and effort to clean up their home. To show their gratitude, they've decided to let everyone experience the beauty of the once-again pristine ocean for themselves!
Upon request, one of the mermaids lounging in the shallows will kiss inhabitants to fill them with magic. This gift will transform them into merfolk themselves for about 6 hours, allowing them to breathe underwater, swim swiftly, and explore or play in the depths to their hearts' content.
Those who indulge in this, especially repeatedly, may find themselves feeling unusually buoyant and free--as though a weight has lifted from their shoulders, and their troubles are simply washing away on the tide.
SEXY STAMP CARD
If you're wondering about these 'peaceful interactions' that keep being mentioned or what the kinks of the month are for... Here's your answer! Upon arrival, all characters will receive a digital copy of their very own sexy stamp card.
Completing peaceful interactions (i.e. kinks) will reward characters with stamps that they can turn in for re-gains and many other things! While the example one here is the standard issued card by The Peacekeeper, players are more than welcome to customize it how they see fit. Have fun with it!NOTES
Completing peaceful interactions (i.e. kinks) will reward characters with stamps that they can turn in for re-gains and many other things! While the example one here is the standard issued card by The Peacekeeper, players are more than welcome to customize it how they see fit. Have fun with it!
★ The effects of all the influences can, as always, be as heavy or light as you'd like! It can be chalked up to differences in resistance, non-humanity or not, etc. etc.
★ Please thank Love Bug Infy for helping out with this TDM!
★ Make sure to dunk your questions/feedback in the thread below!
★ The locations page is undergoing a revamp! While originally I wanted to have it done in time for this test drive meme, that didn't quite happen. But it is coming soon, I promise!
★ Due to moderator error meaning we are over the player limit already and repeated requests, the player cap has been increased to 50. We are currently at 47/50 slots taken! Anyone wishing to claim a character must have an invite and follow the proper rules in place to be accepted into the community.
★ Also in light of that announcement and since I totally forgot the monthly meme due to being sick... Why not check out the ATP/EMP Meme now up? See who others want to try out, enable your friends! Fun all around!
NAVIGATION
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[A short pause, and then a snicker, before he continued. With his inhibitions gone, it seemed like he had very little reservations about chatting people up. A more reluctant Arthur may have taken his drink, shot the breeze for a short while, and saw himself out, but here he was, leaning comfortably against the counter, looking to go nowhere any time soon.] You know, I been goin' on all this time, and I don't even know your name!
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[From beside the largely unused register, he produced a book, opening it to log the newcomer's stay.]
I'll need your name, as well. Both for manners' sake and for the ledger.
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[He took a moment to finish off his drink, making a face at yet another crack of lightning outside, the rumbling thunder coming shortly after. The storm was right upon them, it seemed.]
You know, it's funny. I can't remember the last time I been in a place where I could put down my real name without worryin' about gettin' killed or snatched up in the middle of the night. I imagine you know how all that goes, what with you havin' been on the run, too.
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Well, it didn't really help that by nature of how I was born, it was impossible for me to truly stay hidden. I don't know if you had magic in the world you came from, since everyone comes from very different places and versions of the world, but unfortunately I was very, very easy to track. Thankfully I was able to destroy the thing that made that possible, but it was still pretty hard to be discreet.
[He produced a room key for Arthur, which was large, steel, and old fashioned.]
You're in room 2, by the way.
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Magic? I mean, I knew a feller who was a magician. Knew all sorts of tricks n' such. I'd hope that folks weren't hunting you down for a couple'a parlor tricks, though. Then again, some people got their strange notions about things that don't really matter, I s'pose.
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[Anders gave a wave of his hand, producing a ball of fire, floating just above his palm. He extended his hand to Arthur.]
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Now that's some fuckin' magic right there! That's somethin' else! How in the hell did you do that? [He laughed, tilting his head one way or another, as if doing so somehow helped him process the sight better.] You mean to tell me that you got powers like you wouldn't believe, where you can make fire outta nothin', and folks hated it? Were they out of their goddamned minds?
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The reason people hated it is because they thought I was dangerous. They thought all mages were dangerous, to be precise. "Magic is meant to serve man, not to rule over him." That was the line the chantry, our church, told everyone, and apparently that meant that people with magic were meant to serve, as well. So they kept us all locked up in a tower, just for being born the way we were.
Now, to be fair, an untrained mage can be very, very dangerous, for obvious reasons, but they could easily have trained us without penning us like cattle. I think the chantry wanted us weak and isolated, to keep us down. But that's just me.
[Seemed Anders was happy and even eager to rant about this to anyone who would listen. Some things never changed.]
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Now what a load of--- what in the hell were they thinkin'? [He gave a scoff of a laugh - vanished inhibitions and reservations came once again, this time in the form of outspoken outrage for a fight that wasn't his own.] I mean, sure, I'm sure somebody can use that for all kinds of shit, but can't anybody do that with anything? I mean, shit, give a crafty fella a knife and a couple of hours, and he'll raise all kinds of hell!
[He sat a bit upright, clearly joining Anders in his ranting, gesturing with his hand as he spoke. He was getting very into this.]
And--- I mean, hear me out--- and can I get another drink real quick before I get to carryin' on and forget? That aside, though, wouldn't they mean magic servin' man as y'all usin' it to benefit everybody? Including the people usin' it? I think you're onto somethin' 'bout them choosing to keep y'all locked up! Why couldn't they have trained everybody to use it like you train anybody else for anything they gotta use that's dangerous? You don't go givin' folks guns who don't know how to use it, I don't see how it's much different than that!
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[He was quick to pour Arthur another glass of whiskey, making himself a shot as well, which he quickly knocked back. He nodded along to the rest of Arthur's rant. If he hadn't been sure of wanting to get into the man's pants before, he certainly was now.] Exactly! Exactly! Wait, what's a gun?
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Think somethin' about ye big, got a handle and a trigger, and a lil' metal piece packed with gunpowder. Gunpowder gets struck by a switch in it, in a way, and shoots out the metal piece faster than you can imagine. You ever seen the lid of somethin' explosive get shot off it? Imagine that, but smaller, and you're doin' it on purpose towards somebody you want to put holes into. Bet I could draw one for ya if that don't make sense.
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Well, I won't lie to you, Anders, it ain't somethin' I been up to too terribly much. [Arthur gave a bashful laugh of his own, taking a moment to knock back the rest of his glass of whiskey.] But I sure ain't afraid to do what I ought to, or see what's what when the moment strikes, you know what I mean?
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Well, wouldn't you know it, me n' tramps have quite a history together! [Another short laugh, and a bit of a grin shot his way.] I ran with a gang just about all my life, so I'm well acquainted with the life style, don't you worry none. I'll probably stick around here for a while, if that's alright by you. If I'm bein' completely honest, I ain't had this kind of long-term roof over my head in nearly twenty years, so I sure as hell ain't complainin'. I could even lend a hand here n' there, if ya like. [A short pause, and a playful look was shot his way, brows lifted.] And besides! I ain't in no rush. Maybe I'm findin' myself fairly pleased with the company I'll get to keep?
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